// Some particles



// 3Dmigoto declarations
#define cmp -
Texture1D<float4> IniParams : register(t120);
Texture2D<float4> StereoParams : register(t125);


void main(
  float3 v0 : POSITION0,
  float4 v1 : COLOR0,
  float4 v2 : COLOR1,
  float4 v3 : TEXCOORD0,
  float4 v4 : TEXCOORD1,
  float4 v5 : TEXCOORD2,
  float4 v6 : TEXCOORD3,
  float4 v7 : TEXCOORD4,
  float4 v8 : TEXCOORD5,
  out float4 o0 : POSITION0,
  out float4 o1 : COLOR0,
  out float4 o2 : COLOR1,
  out float4 o3 : TEXCOORD0,
  out float4 o4 : TEXCOORD1,
  out float4 o5 : TEXCOORD2,
  out float4 o6 : TEXCOORD3,
  out float4 o7 : TEXCOORD4,
  out float4 o8 : TEXCOORD5)
{
  o0.xyz = v0.xyz;
  o0.w = 1;
  o1.xyzw = v1.xyzw;
  o2.xyzw = v2.xyzw;
  o3.xyzw = v3.xyzw;
  o4.xyzw = v4.xyzw;
  o5.xy = v5.xy;
  o6.xyzw = v6.xyzw;
  o7.xyzw = v7.xyzw;
  o8.xyzw = v8.xyzw;
  
  float4 stereo = StereoParams.Load(0);
  //o1.x += stereo.x;
  //o2.x += stereo.x;
  //o3.x += stereo.x;
  //o4.x += stereo.x;
  //o5.x += stereo.x;
  //o6.x += stereo.x;
  //o7.x += stereo.x;
  //o8.x += stereo.x;
  return;
}

/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
// Generated by Microsoft (R) HLSL Shader Compiler 9.30.9200.20546
//
//   using 3Dmigoto v1.3.14 on Fri Mar 22 23:59:34 2019
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// POSITION                 0   xyz         0     NONE   float   xyz
// COLOR                    0   xyzw        1     NONE   float   xyzw
// COLOR                    1   xyzw        2     NONE   float   xyzw
// TEXCOORD                 0   xyzw        3     NONE   float   xyzw
// TEXCOORD                 1   xyzw        4     NONE   float   xyzw
// TEXCOORD                 2   xy          5     NONE   float   xy
// TEXCOORD                 3   xyzw        6     NONE   float   xyzw
// TEXCOORD                 4   xyzw        7     NONE   float   xyzw
// TEXCOORD                 5   xyzw        8     NONE   float   xyzw
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// POSITION                 0   xyzw        0     NONE   float   xyzw
// COLOR                    0   xyzw        1     NONE   float   xyzw
// COLOR                    1   xyzw        2     NONE   float   xyzw
// TEXCOORD                 0   xyzw        3     NONE   float   xyzw
// TEXCOORD                 1   xyzw        4     NONE   float   xyzw
// TEXCOORD                 2   xy          5     NONE   float   xy
// TEXCOORD                 3   xyzw        6     NONE   float   xyzw
// TEXCOORD                 4   xyzw        7     NONE   float   xyzw
// TEXCOORD                 5   xyzw        8     NONE   float   xyzw
//
vs_5_0
dcl_globalFlags refactoringAllowed
dcl_input v0.xyz
dcl_input v1.xyzw
dcl_input v2.xyzw
dcl_input v3.xyzw
dcl_input v4.xyzw
dcl_input v5.xy
dcl_input v6.xyzw
dcl_input v7.xyzw
dcl_input v8.xyzw
dcl_output o0.xyzw
dcl_output o1.xyzw
dcl_output o2.xyzw
dcl_output o3.xyzw
dcl_output o4.xyzw
dcl_output o5.xy
dcl_output o6.xyzw
dcl_output o7.xyzw
dcl_output o8.xyzw
mov o0.xyz, v0.xyzx
mov o0.w, l(1.000000)
mov o1.xyzw, v1.xyzw
mov o2.xyzw, v2.xyzw
mov o3.xyzw, v3.xyzw
mov o4.xyzw, v4.xyzw
mov o5.xy, v5.xyxx
mov o6.xyzw, v6.xyzw
mov o7.xyzw, v7.xyzw
mov o8.xyzw, v8.xyzw
ret
// Approximately 11 instruction slots used

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
