//
// Generated by Microsoft (R) D3DX9 Shader Compiler 9.15.779.0000
//
// Parameters:
//
//   float4x4 ProjMatrix;
//   float4x4 ViewMatrix;
//
//
// Registers:
//
//   Name         Reg   Size
//   ------------ ----- ----
//   ViewMatrix   c68      3
//   ProjMatrix   c92      4
//

    vs_3_0
    def c0, 16, 0, -10, 1
			     def c200, 100, 340, 0.0625, 1
			     def c201, 0, -0.2, 0.2, 0
     def c220, 0.75, 0, 0.0625, 0
	def c254, 220, 100, 0.0625, 0
    dcl_position v0
    dcl_texcoord v1
    dcl_texcoord1 v2
    dcl_texcoord2 v3
	dcl_2d s0
    dcl_position o0
    dcl_texcoord o1.xy
    dcl_texcoord1 o2
    dcl_texcoord2 o3
    dcl_texcoord3 o4.xyz
    dcl_color3 o5.xyz
    mul o1.xy, c0.x, v1
    add r1.xyz, c0.yzyw, v0
    mov r0.w, c0.w
    dp3 r0.x, r1, c68
    dp3 r0.y, r1, c69
    dp3 r0.z, r1, c70
    mov o5.xyz, r1
    dp4 r1.x, r0, c92
    dp4 r1.y, r0, c93
    dp4 r1.z, r0, c95
    mov r10, r1.xyzz
   // mov o0, r10
    mov o2, v2
    mov o3, v3
    mov o4.xyz, v0

// approximately 14 instruction slots used
 