//
// Generated by Microsoft (R) HLSL Shader Compiler 9.22.949.2248
//
// Parameters:
//
//   bool bFog;
//   bool bUseCubeMapAmbient;
//   bool bUsePerpendicularFade;
//   bool bUseSH;
//   float4 cAmbientColor;
//   float4 cAmbientMax;
//   float4 cAmbientMin;
//   float4x4 cAxisEffect;
//   float4 cBlendModeMask;
//   float4 cCamera_Position;
//   float4 cFadeParms;
//   float4 cFog_Density_Start_Range;
//   float4x4 cL2W_Rot;
//   float4 cProjection_Front;
//   float4 cProjection_Right;
//   float4 cProjection_Up;
//   float4 cRotation_Offset;
//   float4 cSHParams[7];
//   float cSHScale;
//   float4 cSize_Offset;
//   float4 cTextureProperties;
//   float4 cUseDirectionFrom;
//   float4 cViewPos;
//   float4x4 cWorldToProj;
//   float4 gCoordScale;
//   float4x3 gLocalToWorld;
//   float2 gViewportOffset;
//   float4 gViewportSB;
//
//
// Registers:
//
//   Name                     Reg   Size
//   ------------------------ ----- ----
//   bUseSH                   b0       1
//   bFog                     b1       1
//   bUseCubeMapAmbient       b3       1
//   bUsePerpendicularFade    b4       1
//   gCoordScale              c0       1
//   gViewportOffset          c1       1
//   gViewportSB              c2       1
//   gLocalToWorld            c5       3
//   cFog_Density_Start_Range c12      1
//   cViewPos                 c13      1
//   cAmbientColor            c14      1
//   cSHScale                 c15      1
//   cSHParams                c16      7
//   cProjection_Up           c40      1
//   cProjection_Right        c41      1
//   cProjection_Front        c42      1
//   cCamera_Position         c43      1
//   cRotation_Offset         c45      1
//   cSize_Offset             c46      1
//   cWorldToProj             c47      4
//   cUseDirectionFrom        c51      1
//   cFadeParms               c52      1
//   cAmbientMin              c93      1
//   cAmbientMax              c94      1
//   cBlendModeMask           c95      1
//   cAxisEffect              c96      4
//   cTextureProperties       c100     1
//   cL2W_Rot                 c101     3
//

    vs_3_0
    def c194, 4, 0.569999993, 1, 1
    def c195, -2, -3, 0, 1
    def c196, -4, -5, 0, 0
    def c222, -6, -7, -8, 0
    def c190, -1, -1, 0, 1
    def c191, 1, -1, 0, 0
    def c192, 1, 1, 1, 0
    def c193, -1, 1, 1, 1
    def c197, 0, 0, 1, 0
    def c198, 0, 0, 1, 0
    def c199, 0, 0, 1, 1
    def c200, 0, 0, 0, 1
    def c201, 0, 0, 0, 0
    def c202, 0, 0, 0, 0
    def c203, 0, 0, 1, 0
    def c204, 0, 0, 1, 1
    def c205, 0, 0, 0, 1
    def c206, 0, 0, 1, 1
    def c207, 0, 0, 1, 0
    def c208, 0, 0, 0, 0
    def c209, 0, 0, 0, 1
    def c210, 0, 0, 0, 1
    def c211, 0, 0, 1, 1
    def c212, 0, 0, 1, 0
    def c213, 0, 0, 0, 0
    def c214, 0, 0, 0, 0
    def c215, 0, 0, 0, 1
    def c216, 0, 0, 1, 1
    def c217, 0, 0, 1, 0
    def c218, 0, 0, 1, 0
    def c219, 0, 0, 0, 0
    def c220, 0, 0, 0, 1
    def c221, 0, 0, 1, 1
    dcl_position v0
    dcl_normal v1
    dcl_texcoord v2
    dcl_texcoord1 v3
    dcl_color v4
    dcl_blendindices v5
    dcl_position o0
    dcl_color o1
    dcl_color1 o2
    dcl_texcoord o3
    dcl_texcoord1 o4
    dcl_texcoord2 o5

// approximately 273 instruction slots used
 