//
// Generated by Microsoft (R) HLSL Shader Compiler 9.22.949.2248
//
// Parameters:
//
//   float4x4 gLocalToProj;
//   float2 gViewportOffset;
//   float4 gViewportSB;
//
//
// Registers:
//
//   Name            Reg   Size
//   --------------- ----- ----
//   gViewportOffset c1       1
//   gViewportSB     c2       1
//   gLocalToProj    c8       4
//

    vs_3_0
    dcl_position v0
    dcl_texcoord v1
    dcl_position o0
    dcl_texcoord o1
    dp4 o0.z, v0, c10
    dp4 r0.x, v0, c8
    dp4 r0.y, v0, c9
    dp4 r0.z, v0, c11
    mad o0.xy, c1, r0.z, r0
    mov o0.w, r0.z
    mad o1.zw, v0.xyxy, c2.xyxy, c2
    mov o1.xy, v1

// approximately 8 instruction slots used
 