//
// Generated by Microsoft (R) HLSL Shader Compiler 9.27.952.3022
//
// Parameters:
//
//   float4x4 Transform;
//
//
// Registers:
//
//   Name         Reg   Size
//   ------------ ----- ----
//   Transform    c5       4
//

    vs_3_0
    def c220, 0.40, 0, 0.0625, 0 
    dcl_position v0
    dcl_texcoord v1
    dcl_color v2
    dcl_2d s0 
    dcl_texcoord o0.xy
    dcl_color o1
    dcl_position o2
    mul r0.xy, c6, v0.y
    mad r0.xy, c5, v0.x, r0
    mad r0.xy, c7, v0.z, r0
    mad r3.xy, c8, v0.w, r0
    mov o0.xy, v1
    mov o1, v2.zyxw
    mov r3.zw, v0
    texldl r1, c220.z, s0 
    mul r1.x, r1.x, -c220.x 
     add r3.x, r3.x, -r1.x 
     mov o2, r3 

// approximately 7 instruction slots used
 