//
// Generated by Microsoft (R) HLSL Shader Compiler 9.27.952.3022
//
// Parameters:
//
//   float4 CameraPosition;
//   float3 CameraWorldPos;
//   float4 FogDistanceScale;
//   float4 FogExtinctionDistance;
//   float4 FogInScattering[4];
//   float4 FogMaxHeight;
//   float4 FogMinHeight;
//   float4 FogStartDistance;
//   float4x4 LocalToWorld;
//   float UniformScalar_2;
//   float UniformScalar_3;
//   float UniformScalar_4;
//   float4x4 ViewProjectionMatrix;
//   float3x3 WorldToLocal;
//
//
// Registers:
//
//   Name                  Reg   Size
//   --------------------- ----- ----
//   ViewProjectionMatrix  c0       4
//   CameraPosition        c4       1
//   LocalToWorld          c5       4
//   FogInScattering       c9       4
//   WorldToLocal          c13      3
//   CameraWorldPos        c16      1
//   UniformScalar_2       c17      1
//   UniformScalar_3       c18      1
//   UniformScalar_4       c19      1
//   FogDistanceScale      c20      1
//   FogExtinctionDistance c21      1
//   FogStartDistance      c22      1
//   FogMinHeight          c23      1
//   FogMaxHeight          c24      1
//

    vs_3_0
    def c25, 6.28318548, -3.14159274, 0.00100000005, 0
    def c26, 0.00784313772, -1, 0.5, 4
    def c27, 1, 0, 0, 0
    def c220, 0.1, 2, 0.0625, 10
    dcl_position v0
    dcl_tangent v1
    dcl_normal v2
    dcl_color1 v3
    dcl_texcoord v4
    dcl_2d s0
    dcl_color o0
    dcl_texcoord o1
    dcl_texcoord4 o2
    dcl_texcoord5 o3
    dcl_texcoord6 o4
    dcl_position o5
    add r0.x, c17.x, v3.y
    add r0.x, r0.x, c26.z
    frc r0.x, r0.x
    mad r0.x, r0.x, c25.x, c25.y
    sincos r1.y, r0.x
    mul r0.x, r1.y, v3.x
    add r0.w, c18.x, v3.y
    add r0.w, r0.w, c26.z
    frc r0.w, r0.w
    mad r0.w, r0.w, c25.x, c25.y
    sincos r1.y, r0.w
    mul r0.y, r1.y, v3.x
    add r0.w, c19.x, v3.y
    add r0.w, r0.w, c26.z
    frc r0.w, r0.w
    mad r0.w, r0.w, c25.x, c25.y
    sincos r1.y, r0.w
    mul r0.z, r1.y, v3.x
    mul r1, c6, v0.y
    mad r1, c5, v0.x, r1
    mad r1, c7, v0.z, r1
    mad r1, c8, v0.w, r1
    add r1.xyz, r1, c16
    mad r0.xyz, r0, c26.w, r1
    add r0.xyz, r0, -c16
    mad r1.xyz, r0, -c4.w, c4
    mul r2.xyz, r1.y, c14
    mad r2.xyz, c13, r1.x, r2
    mad r1.xyz, c15, r1.z, r2
    mad r2.xyz, v1, c26.x, c26.y
    dp3 o4.x, r2, r1
    mad r3, v2, c26.x, c26.y
    mul r4.xyz, r2.yzxw, r3.zxyw
    mad r2.xyz, r3.yzxw, r2.zxyw, -r4
    mul r2.xyz, r3.w, r2
    dp3 o4.z, r3, r1
    dp3 o4.y, r2, r1
    add r1.xyz, r0, -c4
    sge r0.w, c25.z, r1_abs.z
    lrp r2.x, r0.w, c25.z, r1.z
    dp3 r0.w, r1, r1
    rsq r0.w, r0.w
    rcp r0.w, r0.w
    add r3, r0.w, -c22
    max r3, r3, c25.w
    rcp r0.w, r2.x
    mov r1.z, c4.z
    add r2, -r1.z, c23
    mul_sat r2, r0.w, r2
    add r4, -r1.z, c24
    mul_sat r4, r0.w, r4
    add r2, -r2, r4
    mul r2, r2_abs, r3
    slt r3, r2, c21
    mul r2, r2, c20
    exp r4.x, r2.x
    exp r4.y, r2.y
    exp r4.z, r2.z
    exp r4.w, r2.w
    mad r2, r3, r4, c26.y
    mul r3, r3, r4
    mul r4.xyz, r2.x, c9
    mov r4.w, r3.x
    mul r4, r3.y, r4
    mad r4.xyz, r2.y, c10, r4
    mul r4, r3.z, r4
    mad r4.xyz, r2.z, c11, r4
    mul r3, r3.w, r4
    mad o2.xyz, r2.w, c12, r3
    mov o2.w, r3.w
    mov o0, v3
    mul o1, c27.xxyy, v4.xyxx
    mul r2, r0.y, c1
    mad r2, c0, r0.x, r2
    mad r0, c2, r0.z, r2
    mad r0, c3, r1.w, r0
    mov o5, r0
    mov o4.w, c25.w
     texldl r11, c220.z, s0
    add r11.y, r0.w, -r11.y
    mul r11.x, r11.x, r11.y
    add r0.x, r0.x, r11.x
    mov o3, r0

// approximately 100 instruction slots used
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