//
// Generated by Microsoft (R) HLSL Shader Compiler 9.27.952.3022
//
// Parameters:
//
//   float4 CameraPosition;
//   float4x4 LocalToWorld;
//   float LocalToWorldRotDeterminantFlip;
//   float4x4 ViewProjectionMatrix;
//   float3x3 WorldToLocal;
//
//
// Registers:
//
//   Name                           Reg   Size
//   ------------------------------ ----- ----
//   ViewProjectionMatrix           c0       4
//   CameraPosition                 c4       1
//   LocalToWorld                   c5       4
//   WorldToLocal                   c9       3
//   LocalToWorldRotDeterminantFlip c12      1
//

    vs_3_0
    def c13, 0.00784313772, -1, 1, 0
    dcl_position v0
    dcl_tangent v1
    dcl_normal v2
    dcl_texcoord v3
    dcl_color o0.xyz
    dcl_color1 o1
    dcl_texcoord o2
    dcl_texcoord5 o3
    dcl_texcoord6 o4.xyz
    dcl_position o5
    mad r0.xyz, v1, c13.x, c13.y
    mul r1.xy, r0.y, c6.xzzw
    mad r1.xy, c5.xzzw, r0.x, r1
    mad r1.xy, c7.xzzw, r0.z, r1
    mad r2, v2, c13.x, c13.y
    mul r3.xy, r2.y, c6.xzzw
    mad r3.xy, c5.xzzw, r2.x, r3
    mad r3.xw, c7.xyzz, r2.z, r3.xyzy
    mov r1.w, r3.x
    mul r4.xyz, r0.yzxw, r2.zxyw
    mad r4.xyz, r2.yzxw, r0.zxyw, -r4
    mul r4.xyz, r2.w, r4
    mul r5.xy, r4.y, c6.xzzw
    mad r5.xy, c5.xzzw, r4.x, r5
    mad r3.xy, c7.xzzw, r4.z, r5
    mov r1.z, r3.x
    dp3 r0.w, r1.xzww, r1.xzww
    rsq r0.w, r0.w
    mul o0.xyz, r0.w, r1.xzww
    mov r3.z, r1.y
    dp3 r0.w, r3.yzww, r3.yzww
    rsq r0.w, r0.w
    mul o1.xyz, r0.w, r3.zyww
    mul o1.w, r2.w, c12.x
    mul r1, c6, v0.y
    mad r1, c5, v0.x, r1
    mad r1, c7, v0.z, r1
    mad r1, c8, v0.w, r1
    mad r3.xyz, r1, -c4.w, c4
    mul r5.xyz, r3.y, c10
    mad r3.xyw, c9.xyzz, r3.x, r5.xyzz
    mad r3.xyz, c11, r3.z, r3.xyww
    dp3 o4.x, r0, r3
    dp3 o4.y, r4, r3
    dp3 o4.z, r2, r3
    mul o2, c13.zzww, v3.xyxx
    mul r0, r1.y, c1
    mad r0, c0, r1.x, r0
    mad r0, c2, r1.z, r0
    mad r0, c3, r1.w, r0
    mov o3, r0
    mov o5, r0

// approximately 42 instruction slots used
 