//
// Generated by Microsoft (R) HLSL Shader Compiler 9.27.952.3022
//
// Parameters:
//
//   float4x3 BoneMatrices[75];
//   float4x4 LocalToWorld;
//   float4x4 ViewProjectionMatrix;
//
//
// Registers:
//
//   Name                 Reg   Size
//   -------------------- ----- ----
//   ViewProjectionMatrix c0       4
//   BoneMatrices         c5     225
//   LocalToWorld         c230     4
//

    vs_3_0
    def c4, 3, 1, 0, 0
    dcl_position v0
    dcl_blendindices v1
    dcl_blendweight v2
    dcl_position o0
    mul r0.x, c4.x, v1.x
    mova a0.x, r0.x
    mul r0.xyz, c4.x, v1.yzww
    mova a0.yzw, r0.xxyz
    mul r0, v2.y, c6[a0.y]
    mad r0, v2.x, c6[a0.x], r0
    mad r0, v2.z, c6[a0.z], r0
    mad r0, v2.w, c6[a0.w], r0
    mad r1, v0.xyzx, c4.yyyz, c4.zzzy
    dp4 r0.x, r1, r0
    mul r0, r0.x, c231
    mul r2, v2.y, c5[a0.y]
    mad r2, v2.x, c5[a0.x], r2
    mad r2, v2.z, c5[a0.z], r2
    mad r2, v2.w, c5[a0.w], r2
    dp4 r2.x, r1, r2
    mad r0, c230, r2.x, r0
    mul r2, v2.y, c7[a0.y]
    mad r2, v2.x, c7[a0.x], r2
    mad r2, v2.z, c7[a0.z], r2
    mad r2, v2.w, c7[a0.w], r2
    dp4 r1.x, r1, r2
    mad r0, c232, r1.x, r0
    add r0, r0, c233
    mul r1, r0.y, c1
    mad r1, c0, r0.x, r1
    mad r1, c2, r0.z, r1
   //mad o0, c3, r0.w, r1

// approximately 28 instruction slots used
 