//
// Generated by Microsoft (R) HLSL Shader Compiler 9.27.952.3022
//
// Parameters:
//
//   float4x3 BoneMatrices[75];
//   float4 CameraPosition;
//   float3 LightDirection;
//   float4x4 LocalToWorld;
//   float LocalToWorldRotDeterminantFlip;
//   float4x4 ViewProjectionMatrix;
//   float3x3 WorldToLocal;
//
//
// Registers:
//
//   Name                           Reg   Size
//   ------------------------------ ----- ----
//   ViewProjectionMatrix           c0       4
//   CameraPosition                 c4       1
//   BoneMatrices                   c5     225
//   LocalToWorld                   c230     4
//   WorldToLocal                   c234     3
//   LocalToWorldRotDeterminantFlip c237     1
//   LightDirection                 c238     1
//

    vs_3_0
    def c220, 1, 0, 0.0625, 0
    def c239, 0.00784313772, -1, 3, -0
    def c240, -0.5, 0.5, 0, 0
    dcl_position v0
    dcl_tangent v1
    dcl_normal v2
    dcl_blendindices v3
    dcl_blendweight v4
    dcl_texcoord v5
    dcl_2d s0
    dcl_color o0.xyz
    dcl_color1 o1
    dcl_texcoord o2.xy
    dcl_texcoord1 o3.xy
    dcl_texcoord4 o4.xyz
    dcl_texcoord5 o5
    dcl_texcoord6 o6
    dcl_texcoord7 o7
    dcl_position o8
    mul r0, c239.z, v3
    mova a0, r0
    mul r0.xyz, v4.y, c6[a0.y]
    mad r0.xyz, v4.x, c6[a0.x], r0
    mad r0.xyz, v4.z, c6[a0.z], r0
    mad r0.xyz, v4.w, c6[a0.w], r0
    mad r1, v2, c239.x, c239.y
    dp3 r2.y, r1, r0
    mul r3, r2.y, c231.xyxz
    mul r4.xyz, v4.y, c5[a0.y]
    mad r4.xyz, v4.x, c5[a0.x], r4
    mad r4.xyz, v4.z, c5[a0.z], r4
    mad r4.xyz, v4.w, c5[a0.w], r4
    dp3 r2.x, r1, r4
    mad r3, c230.xyxz, r2.x, r3
    mul r5.xyz, v4.y, c7[a0.y]
    mad r5.xyz, v4.x, c7[a0.x], r5
    mad r5.xyz, v4.z, c7[a0.z], r5
    mad r5.xyz, v4.w, c7[a0.w], r5
    dp3 r2.z, r1, r5
    mad r3, c232.xyxz, r2.z, r3
    mad o3.xy, r3, c240.x, c240.y
    mad r6.xyz, v1, c239.x, c239.y
    mul r7.xyz, r1.zxyw, r6.yzxw
    mad r1.xyz, r1.yzxw, r6.zxyw, -r7
    mul r1.xyz, r1.w, r1
    mul o1.w, r1.w, c237.x
    dp3 r7.y, r1, r0
    dp3 r0.y, r6, r0
    mul r8.xy, r7.y, c231.xzzw
    dp3 r7.x, r1, r4
    dp3 r7.z, r1, r5
    dp3 r0.z, r6, r5
    dp3 r0.x, r6, r4
    mad r1.xy, c230.xzzw, r7.x, r8
    mad r3.xy, c232.xzzw, r7.z, r1
    mul r4.xy, r0.y, c231.xzzw
    mad r4.xy, c230.xzzw, r0.x, r4
    mad r1.xy, c232.xzzw, r0.z, r4
    mov r1.zw, r3.xyxz
    dp3 r0.w, r1.xzww, r1.xzww
    rsq r0.w, r0.w
    mul o0.xyz, r0.w, r1.xzww
    mov r3.z, r1.y
    dp3 r0.w, r3.yzww, r3.yzww
    rsq r0.w, r0.w
    mul o1.xyz, r0.w, r3.zyww
    mul r1, v4.y, c6[a0.y]
    mad r1, v4.x, c6[a0.x], r1
    mad r1, v4.z, c6[a0.z], r1
    mad r1, v4.w, c6[a0.w], r1
    mad r3, v0.xyzx, -c239.yyyw, -c239.wwwy
    dp4 r0.w, r3, r1
    mul r1, r0.w, c231
    mul r4, v4.y, c5[a0.y]
    mad r4, v4.x, c5[a0.x], r4
    mad r4, v4.z, c5[a0.z], r4
    mad r4, v4.w, c5[a0.w], r4
    dp4 r0.w, r3, r4
    mad r1, c230, r0.w, r1
    mul r4, v4.y, c7[a0.y]
    mad r4, v4.x, c7[a0.x], r4
    mad r4, v4.z, c7[a0.z], r4
    mad r4, v4.w, c7[a0.w], r4
    dp4 r0.w, r3, r4
    mad r1, c232, r0.w, r1
    add r1, r1, c233
    mad r3.xyz, r1, -c4.w, c4
    mul r4.xyz, r3.y, c235
    mad r3.xyw, c234.xyzz, r3.x, r4.xyzz
    mad r3.xyz, c236, r3.z, r3.xyww
    dp3 o6.x, r0, r3
    dp3 o6.y, r7, r3
    dp3 o6.z, r2, r3
    mov r3.xyz, c238
    mul r4.xyz, r3.y, c235
    mad r3.xyw, c234.xyzz, r3.x, r4.xyzz
    mad r3.xyz, c236, r3.z, r3.xyww
    dp3 o4.x, r0, r3
    dp3 o7.x, r0, c236
    dp3 o4.y, r7, r3
    dp3 o7.y, r7, c236
    dp3 o4.z, r2, r3
    dp3 o7.z, r2, c236
    mov o2.xy, v5
    mul r0, r1.y, c1
    mad r0, c0, r1.x, r0
    mad r0, c2, r1.z, r0
    mad r0, c3, r1.w, r0
    mov o8, r0
    mov o6.w, -c239.w
    mov o7.w, -c239.w
    texldl r11, c220.z, s0
    add r11.y, r0.w, -r11.y
    mul r11.x, r11.x, r11.y
    add r0.x, r0.x, r11.x
    mov o5, r0

// approximately 93 instruction slots used
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