//
// Generated by Microsoft (R) HLSL Shader Compiler 9.27.952.3022
//
// Parameters:
//
//   float4x4 TextureMatrix;
//   float4x4 Transform;
//
//
// Registers:
//
//   Name          Reg   Size
//   ------------- ----- ----
//   Transform     c5       4
//   TextureMatrix c9       4
//

    vs_3_0
     def c220, 0.35, 0, 0.0625, 0 
    dcl_position v0
    dcl_color v1
    dcl_color1 v2
    dcl_2d s0 
    dcl_color o0
    dcl_color1 o1
    dcl_texcoord o2.xy
    dcl_position o3
    mul r0.xy, c6, v0.y
    mad r0.xy, c5, v0.x, r0
    mad r0.xy, c7, v0.z, r0
    mad r3.xy, c8, v0.w, r0
    mul r0.xy, c10, v0.y
    mad r0.xy, c9, v0.x, r0
    mad r0.xy, c11, v0.z, r0
    mad o2.xy, c12, v0.w, r0
    mov o0, v1
    mov o1, v2
    mov r3.zw, v0
        texldl r1, c220.z, s0 
    mul r1.x, r1.x, -c220.x 
     add r3.x, r3.x, -r1.x 
     mov o3, r3

// approximately 11 instruction slots used
 