//
// Generated by Microsoft (R) HLSL Shader Compiler 9.27.952.3022
//
// Parameters:
//
//   float4 CameraPosition;
//   float4x4 LocalToWorld;
//   float4x4 ViewProjectionMatrix;
//   float3x3 WorldToLocal;
//
//
// Registers:
//
//   Name                 Reg   Size
//   -------------------- ----- ----
//   ViewProjectionMatrix c0       4
//   CameraPosition       c4       1
//   LocalToWorld         c5       4
//   WorldToLocal         c9       3
//

    vs_3_0
    def c12, 0.00784313772, -1, 0, 0
     def c200, -1.0, 90.0, 0.0625, 0.5
    dcl_position v0
    dcl_tangent v1
    dcl_normal v2
    dcl_color1 v3
      dcl_2d s0
    dcl_color o0
    dcl_texcoord o1
    dcl_texcoord5 o2
    dcl_texcoord6 o3.xyz
    dcl_position o4
    mul r0, c6, v0.y
    mad r0, c5, v0.x, r0
    mad r0, c7, v0.z, r0
    mad r0, c8, v0.w, r0
    mad r1.xyz, r0, -c4.w, c4
    mul r2.xyz, r1.y, c10
    mad r1.xyw, c9.xyzz, r1.x, r2.xyzz
    mad r1.xyz, c11, r1.z, r1.xyww
    mad r2.xyz, v1, c12.x, c12.y
    dp3 o3.x, r2, r1
    mad r3, v2, c12.x, c12.y
    mul r4.xyz, r2.yzxw, r3.zxyw
    mad r2.xyz, r3.yzxw, r2.zxyw, -r4
    mul r2.xyz, r3.w, r2
    dp3 o3.z, r3, r1
    dp3 o3.y, r2, r1
    mov o0, v3
    mov o1, c12.z
    mul r1, r0.y, c1
    mad r1, c0, r0.x, r1
    mad r1, c2, r0.z, r1
    mad r0, c3, r0.w, r1
    mov o4, r0
      texldl r11, c200.z, s0	
    add r11.y, r0.w, -r11.y
    mul r11.x, r11.x, r11.y
    add r0.x, r0.x, r11.x
    mov o2, r0

// approximately 24 instruction slots used
 