//
// Generated by Microsoft (R) HLSL Shader Compiler 9.27.952.3022
//
// Parameters:
//
//   float4 CameraPosition;
//   float4 FogDistanceScale;
//   float4 FogExtinctionDistance;
//   float4 FogInScattering[4];
//   float4 FogMaxHeight;
//   float4 FogMinHeight;
//   float4 FogStartDistance;
//   float4x4 LocalToWorld;
//   float LocalToWorldRotDeterminantFlip;
//   float4x4 ViewProjectionMatrix;
//   float3x3 WorldToLocal;
//
//
// Registers:
//
//   Name                           Reg   Size
//   ------------------------------ ----- ----
//   ViewProjectionMatrix           c0       4
//   CameraPosition                 c4       1
//   LocalToWorld                   c5       4
//   FogInScattering                c9       4
//   WorldToLocal                   c13      3
//   LocalToWorldRotDeterminantFlip c16      1
//   FogDistanceScale               c17      1
//   FogExtinctionDistance          c18      1
//   FogStartDistance               c19      1
//   FogMinHeight                   c20      1
//   FogMaxHeight                   c21      1
//

    vs_3_0
    def c22, 0.00784313772, -1, 0.00100000005, 0
     def c220, -1.0, 90.0, 0.0625, 0.5
    dcl_position v0
    dcl_tangent v1
    dcl_normal v2
    dcl_texcoord v3
    dcl_texcoord1 v4
    dcl_2d s0
    dcl_color o0.xyz
    dcl_color1 o1
    dcl_texcoord o2
    dcl_texcoord4 o3
    dcl_texcoord5 o4
    dcl_texcoord6 o5
    dcl_position o6
    mad r0.xyz, v1, c22.x, c22.y
    mul r1.xy, r0.y, c6.xzzw
    mad r1.xy, c5.xzzw, r0.x, r1
    mad r1.xy, c7.xzzw, r0.z, r1
    mad r2, v2, c22.x, c22.y
    mul r3.xy, r2.y, c6.xzzw
    mad r3.xy, c5.xzzw, r2.x, r3
    mad r3.xw, c7.xyzz, r2.z, r3.xyzy
    mov r1.w, r3.x
    mul r4.xyz, r0.yzxw, r2.zxyw
    mad r4.xyz, r2.yzxw, r0.zxyw, -r4
    mul r4.xyz, r2.w, r4
    mul r5.xy, r4.y, c6.xzzw
    mad r5.xy, c5.xzzw, r4.x, r5
    mad r3.xy, c7.xzzw, r4.z, r5
    mov r1.z, r3.x
    dp3 r0.w, r1.xzww, r1.xzww
    rsq r0.w, r0.w
    mul o0.xyz, r0.w, r1.xzww
    mov r3.z, r1.y
    dp3 r0.w, r3.yzww, r3.yzww
    rsq r0.w, r0.w
    mul o1.xyz, r0.w, r3.zyww
    mul o1.w, r2.w, c16.x
    mul r1, c6, v0.y
    mad r1, c5, v0.x, r1
    mad r1, c7, v0.z, r1
    mad r1, c8, v0.w, r1
    mad r3.xyz, r1, -c4.w, c4
    mul r5.xyz, r3.y, c14
    mad r3.xyw, c13.xyzz, r3.x, r5.xyzz
    mad r3.xyz, c15, r3.z, r3.xyww
    dp3 o5.x, r0, r3
    dp3 o5.y, r4, r3
    dp3 o5.z, r2, r3
    mov r0.z, c4.z
    add r2, -r0.z, c20
    add r0.xyw, r1.xyzz, -c4.xyzz
    sge r3.x, c22.z, r0_abs.w
    lrp r4.x, r3.x, c22.z, r0.w
    dp3 r0.x, r0.xyww, r0.xyww
    rsq r0.x, r0.x
    rcp r0.x, r0.x
    add r3, r0.x, -c19
    max r3, r3, c22.w
    rcp r0.x, r4.x
    mul_sat r2, r0.x, r2
    add r4, -r0.z, c21
    mul_sat r0, r0.x, r4
    add r0, -r2, r0
    mul r0, r0_abs, r3
    slt r2, r0, c18
    mul r0, r0, c17
    exp r3.x, r0.x
    exp r3.y, r0.y
    exp r3.z, r0.z
    exp r3.w, r0.w
    mad r0, r2, r3, c22.y
    mul r2, r2, r3
    mul r3.xyz, r0.x, c9
    mov r3.w, r2.x
    mul r3, r2.y, r3
    mad r3.xyz, r0.y, c10, r3
    mul r3, r2.z, r3
    mad r3.xyz, r0.z, c11, r3
    mul r2, r2.w, r3
    mad o3.xyz, r0.w, c12, r2
    mov o3.w, r2.w
    mov o2.xy, v3
    mov o2.zw, v4.xyyx
    mul r0, r1.y, c1
    mad r0, c0, r1.x, r0
    mad r0, c2, r1.z, r0
    mad r0, c3, r1.w, r0
    mov o6, r0
    mov o5.w, c22.w
    texldl r11, c220.z, s0
    add r11.y, r0.w, -r11.y
    mul r11.x, r11.x, r11.y
    add r0.x, r0.x, r11.x
    mov o4, r0

// approximately 77 instruction slots used
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