//
// Generated by Microsoft (R) HLSL Shader Compiler 9.27.952.3022
//
// Parameters:
//
//   float4x3 BoneMatrices[75];
//   float DepthBias;
//   float InvMaxSubjectDepth;
//   float4x4 LocalToWorld;
//   float LocalToWorldRotDeterminantFlip;
//   float4x4 ProjectionMatrix;
//
//
// Registers:
//
//   Name                           Reg   Size
//   ------------------------------ ----- ----
//   BoneMatrices                   c5     225
//   LocalToWorld                   c230     4
//   ProjectionMatrix               c234     4
//   LocalToWorldRotDeterminantFlip c238     1
//   InvMaxSubjectDepth             c239     1
//   DepthBias                      c240     1
//

    vs_3_0
    def c0, 0.00784313772, -1, 3, -0
    def c1, 1.44269502, 0.5, 0, 0
    dcl_position v0
    dcl_tangent v1
    dcl_normal v2
    dcl_blendindices v3
    dcl_blendweight v4
    dcl_texcoord v5
    dcl_color o0.xyz
    dcl_color1 o1
    dcl_texcoord o2.xy
    dcl_texcoord1 o3.xy
    dcl_texcoord4 o4.x
    dcl_position o5
    mad r0, v0.xyzx, -c0.yyyw, -c0.wwwy
    mul r1, c0.z, v3
    mova a0, r1
    mul r1, v4.y, c6[a0.y]
    mad r1, v4.x, c6[a0.x], r1
    mad r1, v4.z, c6[a0.z], r1
    mad r1, v4.w, c6[a0.w], r1
    dp4 r1.x, r0, r1
    mul r1, r1.x, c231
    mul r2, v4.y, c5[a0.y]
    mad r2, v4.x, c5[a0.x], r2
    mad r2, v4.z, c5[a0.z], r2
    mad r2, v4.w, c5[a0.w], r2
    dp4 r2.x, r0, r2
    mad r1, c230, r2.x, r1
    mul r2, v4.y, c7[a0.y]
    mad r2, v4.x, c7[a0.x], r2
    mad r2, v4.z, c7[a0.z], r2
    mad r2, v4.w, c7[a0.w], r2
    dp4 r0.x, r0, r2
    mad r0, c232, r0.x, r1
    add r0, r0, c233
    mul r1, r0.y, c235
    mad r1, c234, r0.x, r1
    mad r1, c236, r0.z, r1
    mad r0, c237, r0.w, r1
    mov r1.x, c239.x
    mad_sat r1.x, r0.z, r1.x, c240.x
    mov o5, r0
    mul r0.x, r1.x, c1.x
    exp o4.x, r0.x
    mul r0.xyz, v4.y, c6[a0.y]
    mad r0.xyz, v4.x, c6[a0.x], r0
    mad r0.xyz, v4.z, c6[a0.z], r0
    mad r0.xyz, v4.w, c6[a0.w], r0
    mad r1, v2, c0.x, c0.y
    dp3 r0.w, r1, r0
    mul r2, r0.w, c231.xyxz
    mul r3.xyz, v4.y, c5[a0.y]
    mad r3.xyz, v4.x, c5[a0.x], r3
    mad r3.xyz, v4.z, c5[a0.z], r3
    mad r3.xyz, v4.w, c5[a0.w], r3
    dp3 r0.w, r1, r3
    mad r2, c230.xyxz, r0.w, r2
    mul r4.xyz, v4.y, c7[a0.y]
    mad r4.xyz, v4.x, c7[a0.x], r4
    mad r4.xyz, v4.z, c7[a0.z], r4
    mad r4.xyz, v4.w, c7[a0.w], r4
    dp3 r0.w, r1, r4
    mad r2, c232.xyxz, r0.w, r2
    mad o3.xy, r2, c1.y, c1.y
    mad r5.xyz, v1, c0.x, c0.y
    mul r6.xyz, r1.zxyw, r5.yzxw
    mad r1.xyz, r1.yzxw, r5.zxyw, -r6
    mul r1.xyz, r1.w, r1
    mul o1.w, r1.w, c238.x
    dp3 r0.w, r1, r0
    dp3 r0.x, r5, r0
    mul r0, r0.xxww, c231.xzxz
    dp3 r1.w, r1, r3
    dp3 r3.x, r5, r3
    dp3 r3.y, r5, r4
    dp3 r1.x, r1, r4
    mad r0.xy, c230.xzzw, r3.x, r0
    mad r3.xy, c232.xzzw, r3.y, r0
    mad r0.xy, c230.xzzw, r1.w, r0.zwzw
    mad r2.xy, c232.xzzw, r1.x, r0
    mov r3.zw, r2.xyxz
    dp3 r0.x, r3.xzww, r3.xzww
    rsq r0.x, r0.x
    mul o0.xyz, r0.x, r3.xzww
    mov r2.z, r3.y
    dp3 r0.x, r2.yzww, r2.yzww
    rsq r0.x, r0.x
    mul o1.xyz, r0.x, r2.zyww
    mov o2.xy, v5

// approximately 76 instruction slots used
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