//
// Generated by Microsoft (R) HLSL Shader Compiler 9.27.952.3022
//
// Parameters:
//
//   sampler2D TheTexture;
//
//
// Registers:
//
//   Name         Reg   Size
//   ------------ ----- ----
//   TheTexture   s0       1
//

    ps_3_0
    dcl_texcoord v0.xy
    dcl_texcoord1 v1
    dcl_2d s0
    texld r0, v0, s0
    mul oC0, r0, v1

// approximately 2 instruction slots used (1 texture, 1 arithmetic)
 