//
// Generated by Microsoft (R) HLSL Shader Compiler 9.27.952.3022
//
// Parameters:
//
//   sampler2D FilterTexture;
//   float2 SampleWeights[4];
//
//
// Registers:
//
//   Name          Reg   Size
//   ------------- ----- ----
//   SampleWeights c3       4
//   FilterTexture s0       1
//

    ps_3_0
    def c0, -2.71828175, 2.71828175, 0, 0
    dcl_texcoord v0
    dcl_texcoord1 v1
    dcl_texcoord2 v2
    dcl_texcoord3 v3.xy
    dcl_2d s0
    texld_pp r0, v1, s0
    texld_pp r1, v1.wzzw, s0
    mov_pp r0.y, r1.x
    mov_sat_pp r0.zw, r0.xyxy
    add r0.xy, r0, c0.x
    mad_pp r0.xy, r0.zwzw, r0, c0.y
    mov r0.z, c0.z
    dp2add_pp r0.x, r0, c4, r0.z
    texld_pp r1, v0, s0
    texld_pp r2, v0.wzzw, s0
    mov_pp r1.y, r2.x
    mov_sat_pp r0.yz, r1.xxyw
    add r1.xy, r1, c0.x
    mad_pp r0.yz, r0, r1.xxyw, c0.y
    dp2add_pp r0.x, r0.yzzw, c3, r0.x
    texld_pp r1, v2, s0
    texld_pp r2, v2.wzzw, s0
    mov_pp r1.y, r2.x
    mov_sat_pp r0.yz, r1.xxyw
    add r1.xy, r1, c0.x
    mad_pp r0.yz, r0, r1.xxyw, c0.y
    dp2add_pp r0.x, r0.yzzw, c5, r0.x
    texld_pp r1, v3, s0
    mov_sat_pp r0.y, r1.x
    add r0.z, r1.x, c0.x
    mad_pp r0.y, r0.y, r0.z, c0.y
    mad_pp oC0, r0.y, c6.x, r0.x

// approximately 30 instruction slots used (7 texture, 23 arithmetic)
 