//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
// Parameters:
//
//   float4x4 Transform;
//
//
// Registers:
//
//   Name         Reg   Size
//   ------------ ----- ----
//   Transform    c6       4
//

    vs_3_0
						def c200, .20, .40, 0.0625, 1
	def c201, 0, -0.2, 0.2, 0
    def c220, 0.50, 0, 0.0625, 0
	def c222, 0, 0, 0, 0
	def c254, .01, 100, 0.0625, 0
    dcl_position v0
    dcl_color v1
	dcl_2d s0
    dcl_color o0
    dcl_position o1
    mul r0, c7, v0.y
    mad r0, c6, v0.x, r0
    mad r0, c8, v0.z, r0
    mad r3, c9, v0.w, r0
		    mov r14.x, c251.x
			    texldl r1, c220.z, s0
		mov r12.x, c254.x
	   mov r11.x, c250.w
	   if_eq r11.x, c201.x
	   mov r12.x, c254.x
	   endif 
	   if_eq r11.x, c201.y
	   mov r12.x, c200.x
	   endif
	   if_eq r11.x, c201.z
	   mov r12.x, c200.y
	   endif
    mul r1.x, r1.x, -r12.x
    add r3.x, r3.x, -r1.x
	mov o1, r3
    mov o0, v1

// approximately 5 instruction slots used
 