//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
// Parameters:
//
//   float4x3 BoneMatrices[75];
//   float4 CameraPositionVS;
//   float4x4 LocalToWorld;
//   float3 MeshExtension;
//   float3 MeshOrigin;
//   float4x4 ViewProjectionMatrix;
//   float4x3 WorldToLocal;
//
//
// Registers:
//
//   Name                 Reg   Size
//   -------------------- ----- ----
//   ViewProjectionMatrix c0       4
//   CameraPositionVS     c4       1
//   BoneMatrices         c6     225
//   LocalToWorld         c231     4
//   WorldToLocal         c235     3
//   MeshOrigin           c238     1
//   MeshExtension        c239     1
//

    vs_3_0
    def c5, 3, 0.00784313772, -1, 1
	def c220, 0.1, 2, 0.0625, 10  
    dcl_position v0
    dcl_tangent v1
    dcl_normal v2
    dcl_blendindices v3
    dcl_blendweight v4
    dcl_texcoord v5
    dcl_color v6
	dcl_2d s0
    dcl_color o0
    dcl_texcoord o1.xy
    dcl_texcoord5 o2
    dcl_texcoord6 o3
    dcl_position o4
    mul r0, c5.x, v3
    mova a0, r0.yxzw
    mul r1, v4.y, c7[a0.x]
    mad r1, v4.x, c7[a0.y], r1
    mad r0, v4.z, c7[a0.z], r1
    mad r0, v4.w, c7[a0.w], r0
    mov r1.xyz, c239
    mad r1.xyz, v0, r1, c238
    mov r1.w, c5.w
    dp4 r0.w, r1, r0
    mul r2, r0.w, c232
    mul r3, v4.y, c6[a0.x]
    mul r4, v4.y, c8[a0.x]
    mad r4, v4.x, c8[a0.y], r4
    mad r3, v4.x, c6[a0.y], r3
    mad r3, v4.z, c6[a0.z], r3
    mad r4, v4.z, c8[a0.z], r4
    mad r4, v4.w, c8[a0.w], r4
    mad r3, v4.w, c6[a0.w], r3
    dp4 r0.w, r1, r3
    dp4 r1.x, r1, r4
    mad r2, c231, r0.w, r2
    mad r1, c233, r1.x, r2
    add r1, r1, c234
    mad r2.xyz, r1, -c4.w, c4
    mul r5.xyz, r2.y, c236
    mad r2.xyw, c235.xyzz, r2.x, r5.xyzz
    mad r2.xyz, c237, r2.z, r2.xyww
    mad r5.xyz, v1, c5.y, c5.z
    dp3 r6.x, r5, r3
    dp3 r6.y, r5, r0
    dp3 r6.z, r5, r4
    dp3 o3.x, r6, r2
    mad r5, v2, c5.y, c5.z
    dp3 r3.x, r5, r3
    dp3 r3.y, r5, r0
    dp3 r3.z, r5, r4
    mul r0.xyz, r6.yzxw, r3.zxyw
    mad r0.xyz, r3.yzxw, r6.zxyw, -r0
    dp3 o3.z, r3, r2
    mul r0.xyz, r5.w, r0
    dp3 o3.y, r0, r2
    mov o0, v6
    mov o1.xy, v5
    mul r0, r1.y, c1
    mad r0, c0, r1.x, r0
    mad r0, c2, r1.z, r0
    mad r0, c3, r1.w, r0
    mov o4, r0
    mov o3.w, c5.w
						    texldl r11, c220.z, s0         //||ADDED. R4 IS THE TEMPORARY REGISTER
    add r11.y, r0.w, -r11.y        //ATTACHED TO THE POSITION AND TEXCOORD
    mul r11.x, r11.x, r11.y        //WE ARE ARE APPLY THIS FIX TO TEXCOORD
    add r0.x, r0.x, r11.x          //o4||
	mov o2, r0

// approximately 51 instruction slots used
 