//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
// Parameters:
//
//   float4x4 TextureMatrix;
//   float4x4 Transform;
//
//
// Registers:
//
//   Name          Reg   Size
//   ------------- ----- ----
//   Transform     c6       4
//   TextureMatrix c10      4
//

    vs_3_0
					def c200, .20, .40, 0.0625, 1
	def c201, 0, -0.2, 0.2, 0
    def c220, 0.50, 0, 0.0625, 0
	def c222, 0, 0, 0, 0
	def c254, .01, 100, 0.0625, 0
    dcl_position v0
	dcl_2d s0
    dcl_texcoord o0.xy
    dcl_position o1
    mul r0, c7, v0.y
    mad r0, c6, v0.x, r0
    mad r0, c8, v0.z, r0
    mad r3, c9, v0.w, r0
	    mov r14.x, c251.x
			    texldl r1, c220.z, s0
		mov r12.x, c254.x
	   mov r11.x, c250.w
	   if_eq r11.x, c201.x
	   mov r12.x, c254.x
	   endif 
	   if_eq r11.x, c201.y
	   mov r12.x, c200.x
	   endif
	   if_eq r11.x, c201.z
	   mov r12.x, c200.y
	   endif
    mul r1.x, r1.x, -r12.x
    add r3.x, r3.x, -r1.x
	mov o1, r3
    mul r0.xy, c11, v0.y
    mad r0.xy, c10, v0.x, r0
    mad r0.xy, c12, v0.z, r0
    mad o0.xy, c13, v0.w, r0

// approximately 8 instruction slots used
 