//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
// Parameters:
//
//   float4 CameraPositionVS;
//   float4x4 LocalToWorld;
//   float LocalToWorldRotDeterminantFlip;
//   float3 TemporalAAParameters;
//   float4x4 ViewProjectionMatrix;
//   float3x3 WorldToLocal;
//
//
// Registers:
//
//   Name                           Reg   Size
//   ------------------------------ ----- ----
//   ViewProjectionMatrix           c0       4
//   CameraPositionVS               c4       1
//   LocalToWorld                   c6       4
//   WorldToLocal                   c10      3
//   TemporalAAParameters           c13      1
//   LocalToWorldRotDeterminantFlip c14      1
//

        vs_3_0
	def c220, 0.1, 2, 0.0625, 10
    def c5, 0.00784313772, -1, 1, 0
        dcl_position v0
	dcl_2d s0
    dcl_tangent v1
    dcl_normal v2
    dcl_color1 v3
    dcl_texcoord v4
    dcl_color o0
    dcl_color1 o1
    dcl_color2 o2
    dcl_texcoord o3
    dcl_texcoord6 o4
    dcl_texcoord7 o5.xyz
    dcl_texcoord5 o6
    dcl_position o7
    mad r0, v2, c5.x, c5.y
    mul o1.w, r0.w, c14.x
    mul r1, c7, v0.y
    mad r1, c6, v0.x, r1
    mad r1, c8, v0.z, r1
    mad r1, c9, v0.w, r1
    mad r2.xyz, r1, -c4.w, c4
    mul r3.xyz, r2.y, c11
    mad r2.xyw, c10.xyzz, r2.x, r3.xyzz
    mad r2.xyz, c12, r2.z, r2.xyww
    mad r3.xyz, v1.yzxw, c5.x, c5.y
    mul r4.xyz, r0.zxyw, r3
    mad r3.xyz, r0.yzxw, r3.yzxw, -r4
    mul r3.xyz, r0.w, r3
    mul r4.xyz, r0.yzxw, r3.zxyw
    mad r4.xyz, r3.yzxw, r0.zxyw, -r4
    mul r4.xyz, r0.w, r4
    dp3 o4.x, r4, r2
    dp3 o4.y, r3, r2
    dp3 o4.z, r0, r2
    dp3 o5.x, r4, c12
    dp3 o5.y, r3, c12
    dp3 o5.z, r0, c12
    mul r2.xy, r4.y, c7.xzzw
    mad r2.xy, c6.xzzw, r4.x, r2
    mad r2.xy, c8.xzzw, r4.z, r2
    mul o0.xw, r2.x, c5.zyzw
    mov o1.x, r2.y
    mul r2.xy, r3.y, c7.xzzw
    mad r2.xy, c6.xzzw, r3.x, r2
    mad r2.xy, c8.xzzw, r3.z, r2
    mov o0.y, r2.x
    mov o1.y, r2.y
    mul r0.yw, r0.y, c7.xxzz
    mad r0.xy, c6.xzzw, r0.x, r0.ywzw
    mad r0.xy, c8.xzzw, r0.z, r0
    mov o0.z, r0.x
    mov o1.z, r0.y
    mov o2, v3
    mul o3, c5.zzww, v4.xyxx
    mov o4.w, c5.z
    mul r0, r1.y, c1
    mad r0, c0, r1.x, r0
    mad r0, c2, r1.z, r0
    mad r0, c3, r1.w, r0
    mul r1.x, r0.w, c13.z
    mad r0.xy, r1.x, c13, r0
    mov o7, r0
	    texldl r11, c220.z, s0         //||ADDED. R4 IS THE TEMPORARY REGISTER
    add r11.y, r0.w, -r11.y        //ATTACHED TO THE POSITION AND TEXCOORD
    mul r11.x, r11.x, r11.y        //WE ARE ARE APPLY THIS FIX TO TEXCOORD
    add r0.x, r0.x, r11.x          //o4||
	 mov o6, r0

// approximately 49 instruction slots used
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