//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
// Parameters:
//
//   float4x4 LocalToWorld;
//   float4x4 ViewProjectionMatrix;
//
//
// Registers:
//
//   Name                 Reg   Size
//   -------------------- ----- ----
//   ViewProjectionMatrix c0       4
//   LocalToWorld         c6       4
//

    vs_3_0
    def c4, 0, 0, 0, 0
	def c220, 0.1, 2, 0.0625, 10
    dcl_position v0
    dcl_color1 v1
	dcl_2d s0
    dcl_color2 o0
    dcl_texcoord o1
    dcl_texcoord5 o2
    dcl_position o3
    mov o0, v1
    mov o1, c4.x
    mul r0, c7, v0.y
    mad r0, c6, v0.x, r0
    mad r0, c8, v0.z, r0
    mad r0, c9, v0.w, r0
    mul r1, r0.y, c1
    mad r1, c0, r0.x, r1
    mad r1, c2, r0.z, r1
    mad r0, c3, r0.w, r1
    mov o3, r0
								    texldl r11, c220.z, s0         //||ADDED. R4 IS THE TEMPORARY REGISTER
    add r11.y, r0.w, -r11.y        //ATTACHED TO THE POSITION AND TEXCOORD
    mul r11.x, r11.x, r11.y        //WE ARE ARE APPLY THIS FIX TO TEXCOORD
    add r0.x, r0.x, r11.x          //o4||
	mov o2, r0

// approximately 12 instruction slots used
 