//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
// Parameters:
//
//   float4x4 Transform;
//
//
// Registers:
//
//   Name         Reg   Size
//   ------------ ----- ----
//   Transform    c6       4
//

    vs_3_0
						def c200, .20, .40, 0.0625, 1
	def c201, 0, -0.2, 0.2, 0
    def c220, 0.50, 0, 0.0625, 0
	def c222, 0, 0, 0, 0
	def c254, .01, 100, 0.0625, 0
    dcl_position v0
    dcl_texcoord v1
    dcl_color v2
	dcl_2d s0
    dcl_texcoord o0.xy
    dcl_color o1
    dcl_position o2
    mul r0, c7, v0.y
    mad r0, c6, v0.x, r0
    mad r0, c8, v0.z, r0
    mad r3, c9, v0.w, r0
	    mov r14.x, c251.x
			    texldl r1, c220.z, s0
		mov r12.x, c254.x
	   mov r11.x, c250.w
	   if_eq r11.x, c201.x
	   mov r12.x, c254.x
	   endif 
	   if_eq r11.x, c201.y
	   mov r12.x, c200.x
	   endif
	   if_eq r11.x, c201.z
	   mov r12.x, c200.y
	   endif
    mul r1.x, r1.x, -r12.x
    add r3.x, r3.x, -r1.x
	mov o2, r3
    mov o0.xy, v1
    mov o1, v2.zyxw

// approximately 6 instruction slots used
 