//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
// Parameters:
//
//   float4 CameraPositionVS;
//   float4 FogInScattering[4];
//   float4 FogMaxHeight;
//   float4x4 LocalToWorld;
//   float4 SharedFogParameter0;
//   float4 SharedFogParameter1;
//   float4 SharedFogParameter2;
//   float4 SharedFogParameter3;
//   float3 TemporalAAParameters;
//   float4x4 ViewProjectionMatrix;
//   float3x3 WorldToLocal;
//   float bUseExponentialHeightFog;
//
//
// Registers:
//
//   Name                     Reg   Size
//   ------------------------ ----- ----
//   ViewProjectionMatrix     c0       4
//   CameraPositionVS         c4       1
//   LocalToWorld             c6       4
//   FogInScattering          c10      4
//   WorldToLocal             c14      3
//   TemporalAAParameters     c17      1
//   SharedFogParameter0      c18      1
//   SharedFogParameter1      c19      1
//   SharedFogParameter2      c20      1
//   SharedFogParameter3      c21      1
//   bUseExponentialHeightFog c22      1
//   FogMaxHeight             c23      1
//

    vs_3_0
    def c5, 0.00784313772, -1, 0, 0.00999999978
    def c24, 0.499000013, 0.5, 0.00100000005, 0
	def c220, 0.1, 2, 0.0625, 10  
    dcl_position v0
    dcl_tangent v1
    dcl_normal v2
    dcl_color1 v3
	dcl_2d s0
    dcl_color2 o0
    dcl_texcoord o1
    dcl_texcoord4 o2
    dcl_texcoord6 o3
    dcl_texcoord5 o4
    dcl_position o5
    mul r0, c7, v0.y
    mad r0, c6, v0.x, r0
    mad r0, c8, v0.z, r0
    mad r0, c9, v0.w, r0
    mad r1, v2, c5.x, c5.y
    mad r2.xyz, v1.yzxw, c5.x, c5.y
    mul r3.xyz, r1.zxyw, r2
    mad r2.xyz, r1.yzxw, r2.yzxw, -r3
    mul r2.xyz, r1.w, r2
    mul r3.xyz, r1.yzxw, r2.zxyw
    mad r3.xyz, r2.yzxw, r1.zxyw, -r3
    mul r3.xyz, r1.w, r3
    mul r4, r0.y, c1
    mad r4, c0, r0.x, r4
    mad r4, c2, r0.z, r4
    mad r4, c3, r0.w, r4
    mul r0.w, r4.w, c17.z
    mad r4.xy, r0.w, c17, r4
    mad r5.xyz, r0, -c4.w, c4
    mul r6.xyz, r5.y, c15
    mad r5.xyw, c14.xyzz, r5.x, r6.xyzz
    mad r5.xyz, c16, r5.z, r5.xyww
    dp3 o3.x, r3, r5
    dp3 o3.y, r2, r5
    dp3 o3.z, r1, r5
    abs r0.w, c22.x
    if_lt -r0.w, r0.w
      add r1.xyz, r0, -c4
      dp3 r0.w, r1, r1
      rsq r0.w, r0.w
      rcp r1.w, r0.w
      add r1.w, r1.w, -c18.w
      max r1.w, r1.w, c5.z
      mul r1.w, r1.w, c18.x
      slt r2.x, c5.w, r1_abs.z
      lrp r3.x, r2.x, r1.z, c5.w
      mul r2.x, r3.x, -c18.y
      exp r2.x, r2.x
      add r2.x, -r2.x, -c5.y
      mul r2.y, r3.x, c18.y
      rcp r2.y, r2.y
      mul r2.x, r2.y, r2.x
      mul r1.w, r1.w, r2.x
      mul r1.xyz, r0.w, r1
      dp3 r0.w, c21, r1
      mad r0.w, r0.w, -c24.x, c24.y
      pow r1.x, r0.w, c18.z
      mov r2.xyz, c20
      add r2.xyz, -r2, c19
      mad r1.xyz, r1.x, r2, c20
      exp r0.w, -r1.w
      min r0.w, r0.w, -c5.y
      max r0.w, r0.w, c19.w
      add r1.w, -r0.w, -c5.y
      mul o2.xyz, r1.w, r1
      mov o2.w, r0.w
    else
      add r0.xyz, r0, -c4
      dp3 r0.x, r0, r0
      rsq r0.x, r0.x
      rcp r0.x, r0.x
      mov r1.z, c4.z
      add r2, -r1.z, c21
      sge r0.y, c24.z, r0_abs.z
      lrp r1.x, r0.y, c24.z, r0.z
      rcp r0.y, r1.x
      mul_sat r2, r0.y, r2
      add r1, -r1.z, c23
      mul_sat r1, r0.y, r1
      add r0, r0.x, -c20
      max r0, r0, c5.z
      add r1, -r2, r1
      mul r0, r0, r1_abs
      slt r1, r0, c19
      mul r0, r0, c18
      exp r2.x, r0.x
      exp r2.y, r0.y
      exp r2.z, r0.z
      exp r2.w, r0.w
      mul r0, r1, r2
      mad r1, r1, r2, c5.y
      mul r2.xyz, r1.x, c10
      mov r2.w, r0.x
      mul r2, r0.y, r2
      mad r2.xyz, r1.y, c11, r2
      mul r2, r0.z, r2
      mad r2.xyz, r1.z, c12, r2
      mul r0, r0.w, r2
      mad o2.xyz, r1.w, c13, r0
      mov o2.w, r0.w
    endif
    mov o0, v3
    mov o1, c5.z
    mov o3.w, -c5.y
    mov o5, r4
							    texldl r11, c220.z, s0         //||ADDED. R4 IS THE TEMPORARY REGISTER
    add r11.y, r4.w, -r11.y        //ATTACHED TO THE POSITION AND TEXCOORD
    mul r11.x, r11.x, r11.y        //WE ARE ARE APPLY THIS FIX TO TEXCOORD
    add r4.x, r4.x, r11.x          //o4||
	mov o4, r4

// approximately 100 instruction slots used
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