//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
// Parameters:
//
//   float4x4 TextureMatrix;
//   float4x4 TextureMatrix2;
//   float4x4 Transform;
//
//
// Registers:
//
//   Name           Reg   Size
//   -------------- ----- ----
//   Transform      c6       4
//   TextureMatrix  c10      4
//   TextureMatrix2 c14      4
//

    vs_3_0
    dcl_position v0
    dcl_color v1
    dcl_color1 v2
    dcl_color o0
    dcl_color1 o1
    dcl_texcoord o2.xy
    dcl_texcoord1 o3.xy
    dcl_position o4
    mul r0, c7, v0.y
    mad r0, c6, v0.x, r0
    mad r0, c8, v0.z, r0
    mad o4, c9, v0.w, r0
    mul r0.xy, c11, v0.y
    mad r0.xy, c10, v0.x, r0
    mad r0.xy, c12, v0.z, r0
    mad o2.xy, c13, v0.w, r0
    mul r0.xy, c15, v0.y
    mad r0.xy, c14, v0.x, r0
    mad r0.xy, c16, v0.z, r0
    mad o3.xy, c17, v0.w, r0
    mov o0, v1
    mov o1, v2

// approximately 14 instruction slots used
 