//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
// Parameters:
//
//   float4 CameraPositionVS;
//   float4 LightPositionAndInvRadius;
//   float4x4 LocalToWorld;
//   float3 TemporalAAParameters;
//   float4x4 ViewProjectionMatrix;
//   float3x3 WorldToLocal;
//
//
// Registers:
//
//   Name                      Reg   Size
//   ------------------------- ----- ----
//   ViewProjectionMatrix      c0       4
//   CameraPositionVS          c4       1
//   LocalToWorld              c6       4
//   WorldToLocal              c10      3
//   TemporalAAParameters      c13      1
//   LightPositionAndInvRadius c14      1
//

    vs_3_0
    def c5, 0.00784313772, -1, 0, 1
	def c220, 0.1, 2, 0.0625, 1  
    dcl_position v0
    dcl_tangent v1
    dcl_normal v2
    dcl_color1 v3
	dcl_2d s0
    dcl_color2 o0
    dcl_texcoord o1
    dcl_texcoord4 o2.xyz
    dcl_texcoord5 o3
    dcl_texcoord6 o4
    dcl_texcoord7 o5
    dcl_position o6
    mad r0.xyz, v1.yzxw, c5.x, c5.y
    mad r1, v2, c5.x, c5.y
    mul r2.xyz, r0, r1.zxyw
    mad r0.xyz, r1.yzxw, r0.yzxw, -r2
    mul r0.xyz, r1.w, r0
    mul r2.xyz, r1.yzxw, r0.zxyw
    mad r2.xyz, r0.yzxw, r1.zxyw, -r2
    mul r2.xyz, r1.w, r2
    mul r3, c7, v0.y
    mad r3, c6, v0.x, r3
    mad r3, c8, v0.z, r3
    mad r3, c9, v0.w, r3
    add r4.xyz, -r3, c14
    mul r5.xyz, r4.y, c11
    mad r5.xyz, c10, r4.x, r5
    mad r5.xyz, c12, r4.z, r5
    mul o3.xyz, r4, c14.w
    dp3 o2.x, r2, r5
    dp3 o2.y, r0, r5
    dp3 o2.z, r1, r5
    mad r4.xyz, r3, -c4.w, c4
    mul r5.xyz, r4.y, c11
    mad r4.xyw, c10.xyzz, r4.x, r5.xyzz
    mad r4.xyz, c12, r4.z, r4.xyww
    dp3 o4.x, r2, r4
    dp3 o4.y, r0, r4
    dp3 o4.z, r1, r4
    mov o0, v3
    mov o1, c5.z
    mov o3.w, c5.z
    mov o4.w, c5.w
    mul r0, r3.y, c1
    mad r0, c0, r3.x, r0
    mad r0, c2, r3.z, r0
    mad r0, c3, r3.w, r0
    mul r1.x, r0.w, c13.z
    mad r0.xy, r1.x, c13, r0
    mov o6, r0
	mov r3, r0
				    texldl r11, c220.z, s0         //||ADDED. R4 IS THE TEMPORARY REGISTER
	if_ne r3.w, c220.w
    add r11.y, r3.w, -r11.y        //ATTACHED TO THE POSITION AND TEXCOORD
    mul r11.x, r11.x, r11.y        //WE ARE ARE APPLY THIS FIX TO TEXCOORD
    add r3.x, r3.x, r11.x          //o4||
	endif
	    mov o5, r3

// approximately 39 instruction slots used
 