//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
// Parameters:
//
//   float4 MinMaxBlurClamp;
//   float4 PackedParameters;
//   sampler2D SmallSceneColorTexture;
//
//
// Registers:
//
//   Name                   Reg   Size
//   ---------------------- ----- ----
//   PackedParameters       c0       1
//   MinMaxBlurClamp        c99       1
//   SmallSceneColorTexture s0       1
//

    ps_3_0
    def c1, 0.25, 0, 0, 0
	def c99, 0, 0, 0, 0
    dcl_texcoord v0
    dcl_texcoord1 v1
    dcl_2d s0
    texld r0, v0, s0
    abs_pp r0.w, r0.w
    texld r1, v0.wzzw, s0
    abs_pp r1.w, r1.w
    add_pp r0, r0, r1
    texld r1, v1, s0
    abs_pp r1.w, r1.w
    add_pp r0, r0, r1
    texld r1, v1.wzzw, s0
    abs_pp r1.w, r1.w
    add_pp r0, r0, r1
    mul_pp r0.xyz, r0, c1.x
    mov r1.x, c1.x
    mad_pp r0.w, r0.w, r1.x, -c0.x
    mul_sat_pp r1.x, r0_abs.w, c0.y
    cmp_pp r0.w, r0.w, c99.y, c99.x
    pow_pp r2.x, r1.x, c0.z
    min_pp r1.x, r2.x, r0.w
    max_pp r2.w, c0.w, r1.x
    mul_pp r2.xyz, r0, r2.w
    mul oC0, r2, c1.x

// approximately 23 instruction slots used (4 texture, 19 arithmetic)
 