//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
// Parameters:
//
//   sampler2D FilterColor0Texture;
//   float4 MinMaxBlurClamp;
//   float4 MinZ_MaxZRatio;
//   float4 PackedParameters;
//   sampler2D SceneColorTexture;
//
//
// Registers:
//
//   Name                Reg   Size
//   ------------------- ----- ----
//   PackedParameters    c0       1
//   MinZ_MaxZRatio      c2       1
//   MinMaxBlurClamp     c99       1
//   SceneColorTexture   s0       1
//   FilterColor0Texture s1       1
//

    ps_3_0
    def c1, 1, 0, 4, -0.00100000005
    def c3, 1000, 0, 0, 0
	def c99, 0, 0, 0, 0
    dcl_texcoord v0.xy
    dcl_texcoord1 v1.xy
    dcl_2d s0
    dcl_2d s1
    mul r0, c1.xxyy, v1.xyxx
    texldl r0, r0, s0
    mov r0.x, c1.x
    add r0.x, r0.x, -c2.y
    add r0.x, -r0.x, r0.w
    rcp r0.x, r0.x
    mov_pp r1.x, c0.x
    mad_pp r0.y, -c2.x, r0.x, -r1.x
    mul_pp r0.x, r0.x, -c2.x
    mov_pp oC0.w, r0.x
    mul_sat_pp r0.x, r0_abs.y, c0.y
    cmp_pp r0.y, r0.y, c99.y, c99.x
    pow_pp r1.x, r0.x, c0.z
    min_pp r2.x, r1.x, r0.y
    max_pp r0.x, c0.w, r2.x
    add_pp r0.x, -r0.x, c1.x
    texld r1, v0, s1
    mad_pp r0.y, r1.w, c1.z, r0.x
    mul_pp r1.xyz, r1, c1.z
    add r0.z, r0.y, c1.w
    rcp r0.y, r0.y
    cmp r0.y, r0.z, r0.y, c3.x
    texld_pp r2, v1, s0
    mad_pp r0.xzw, r2.xyyz, r0.x, r1.xyyz
    mul_pp oC0.xyz, r0.y, r0.xzww

// approximately 28 instruction slots used (4 texture, 24 arithmetic)
 