//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
// Parameters:
//
//   float4x4 mvp;
//   float4 texgen[2];
//
//
// Registers:
//
//   Name         Reg   Size
//   ------------ ----- ----
//   mvp          c0       4
//   texgen       c4       2
//

    vs_3_0
	def c220, 0.75, 0, 0.0625, 0
	def c245, 0, 0, 0, 0
    dcl_position v0
    dcl_color v1
	dcl_2d s0 
    dcl_position o0
    dcl_color o1
    dcl_texcoord o2.xy
    dp4 r3.x, v0, c0
    dp4 r3.y, v0, c1
    dp4 r3.z, v0, c2
    dp4 r3.w, v0, c3
    dp4 o2.x, v0, c4
    dp4 o2.y, v0, c5
    mov o1, v1
			  mov r14.x, c250.y 
	  if_eq r14.x, c245.x
				texldl r1, c220.z, s0
    mul r1.x, r1.x, -c220.x
    add r3.x, r3.x, -r1.x
	endif
    mov o0, r3 

// approximately 7 instruction slots used
 