//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
// Parameters:
//
//   float4x4 mvp;
//
//
// Registers:
//
//   Name         Reg   Size
//   ------------ ----- ----
//   mvp          c0       4
//

    vs_3_0
	def c220, 0.75, 0, 0.0625, 0 
	def c245, 0, 0, 0, 0
    dcl_position v0
    dcl_texcoord v1
    dcl_color v2
	dcl_2d s0 
    dcl_position o0
    dcl_texcoord o1.xy
    dcl_color o2
    dp4 r3.x, v0, c0
    dp4 r3.y, v0, c1
    dp4 r3.z, v0, c2
    dp4 r3.w, v0, c3
    mov o1.xy, v1
    mov o2, v2.zyxw
		  mov r14.x, c250.y 
	  if_eq r14.x, c245.x
			texldl r1, c220.z, s0
    mul r1.x, r1.x, -c220.x
    add r3.x, r3.x, -r1.x
	endif
    mov o0, r3

// approximately 6 instruction slots used
 