//
// Generated by Microsoft (R) HLSL Shader Compiler 9.24.949.2307
//
// Parameters:
//
//   sampler2D BlurredImage;
//   float2 MinMaxBlurClamp;
//   float4 PackedParameters;
//   sampler2D SceneColorTexture;
//
//
// Registers:
//
//   Name              Reg   Size
//   ----------------- ----- ----
//   PackedParameters  c0       1
//   MinMaxBlurClamp   c99       1
//   SceneColorTexture s0       1
//   BlurredImage      s1       1
//

    ps_3_0
    def c1, 9.99999975e-005, 1, 4, 0.00100000005
	def c99, 0, 0, 0, 0
    dcl_texcoord v0.xy
    dcl_texcoord1 v1.xy
    dcl_2d s0
    dcl_2d s1
    texld_pp r0, v1, s0
    add_pp r1.x, r0.w, -c0.x
    mul_sat r1.y, r1_abs.x, c0.y
    cmp_pp r1.x, r1.x, c99.y, c99.x
    max r2.x, r1.y, c1.x
    pow_pp r1.y, r2.x, c0.z
    min_pp r2.x, r1.y, r1.x
    add_sat_pp r1.x, -r2.x, c1.y
    texld r2, v0, s1
    mul_pp r1.yzw, r2.xxyz, c1.z
    mad_pp r2.x, r2.w, c1.z, r1.x
    mad_pp r0.xyz, r0, r1.x, r1.yzww
    mov_pp oC0.w, r0.w
    max_pp r0.w, r2.x, c1.w
    rcp r0.w, r0.w
    mul_pp oC0.xyz, r0, r0.w

// approximately 18 instruction slots used (2 texture, 16 arithmetic)
 