//
// Generated by Microsoft (R) HLSL Shader Compiler 9.24.949.2307
//
// Parameters:
//
//   float BloomScale;
//   float2 MinMaxBlurClamp;
//   float4 PackedParameters;
//   sampler2D SceneColorTexture;
//
//
// Registers:
//
//   Name              Reg   Size
//   ----------------- ----- ----
//   PackedParameters  c0       1
//   MinMaxBlurClamp   c99       1
//   BloomScale        c3       1
//   SceneColorTexture s0       1
//

    ps_3_0
    def c1, 1, 0, 0.25, 9.99999975e-005
	def c99, 0, 0, 0, 0
    dcl_texcoord v0
    dcl_texcoord1 v1
    dcl_2d s0
    texld_pp r0, v0, s0
    add r1.xyz, -r0, c1.x
    cmp r1.xyz, r1, c1.y, c1.x
    dp3 r1.x, r1, r1
    cmp_pp r1.xyz, -r1.x, c1.y, r0
    texld_pp r2, v0.wzzw, s0
    add r3.xyz, -r2, c1.x
    cmp r3.xyz, r3, c1.y, c1.x
    dp3 r1.w, r3, r3
    cmp_pp r3.xyz, -r1.w, c1.y, r2
    add_pp r0, r0, r2
    add_pp r1.xyz, r1, r3
    texld_pp r2, v1, s0
    add r3.xyz, -r2, c1.x
    cmp r3.xyz, r3, c1.y, c1.x
    dp3 r1.w, r3, r3
    cmp_pp r3.xyz, -r1.w, c1.y, r2
    add_pp r0, r0, r2
    add_pp r1.xyz, r1, r3
    texld_pp r2, v1.wzzw, s0
    add r3.xyz, -r2, c1.x
    cmp r3.xyz, r3, c1.y, c1.x
    dp3 r1.w, r3, r3
    cmp_pp r3.xyz, -r1.w, c1.y, r2
    add_pp r0, r0, r2
    add_pp r1.xyz, r1, r3
    mul_pp r1.xyz, r1, c3.x
    mul_pp r1.xyz, r1, c1.z
    mov r2.z, c1.z
    mad_pp r0.w, r0.w, r2.z, -c0.x
    mul_pp r0.xyz, r0, c1.z
    mul_sat r1.w, r0_abs.w, c0.y
    cmp_pp r0.w, r0.w, c99.y, c99.x
    max r2.x, r1.w, c1.w
    pow_pp r1.w, r2.x, c0.z
    min_pp r2.w, r1.w, r0.w
    mad_pp r2.xyz, r2.w, r0, r1
    mul oC0, r2, c1.z

// approximately 40 instruction slots used (4 texture, 36 arithmetic)
 