//
// Generated by Microsoft (R) D3DX9 Shader Compiler 9.15.779.0000
//
// Parameters:
//
//   float4 corner00;
//   float4 corner01;
//   float4 corner10;
//   float4 corner11;
//   float4x4 mView;
//   float4x4 mViewProj;
//   float4 view_position;
//   float4 znf;
//
//
// Registers:
//
//   Name          Reg   Size
//   ------------- ----- ----
//   mViewProj     c0       4
//   view_position c4       1
//   mView         c5       4
//   znf           c9       1
//   corner00      c10      1
//   corner01      c11      1
//   corner10      c12      1
//   corner11      c13      1
//

    vs_3_0
    def c14, 0.25, 0.5, -0.5, 1
    def c15, 20, 5.77077627, 0, 0
    def c220, 0.1, 2, 0.0625, 10
    dcl_normal v0
    dcl_texcoord v1
    dcl_2d s0  
    dcl_texcoord o0.xy
    dcl_texcoord1 o1.xyz
    dcl_texcoord2 o2.xyz
    dcl_texcoord3 o3.xyz
    dcl_texcoord4 o4.xyz
    dcl_texcoord5 o5.xyz
    dcl_position o6
    mov r0.xzw, c10
    add r1.xyz, -r0.xzww, c11.xzww
    mov r0.xzw, c12
    add r0.xyz, -r0.xzww, c13.xzww
    mad r2.xyz, v1.x, r1, c10.xzww
    mad r1.xyz, v1.x, r0, c12.xzww
    lrp r0.xyz, v1.y, r1, r2
    rcp r0.w, r0.z
    mul r2.xz, r0.xyyw, r0.w
    mov r2.y, c9.w
    mul o4.xyz, r2, c14.x
    rcp r0.w, c4.w
    nrm r5.xyz, v0
    mov o1.xyz, r5
    mad r3.xyz, c4, -r0.w, r2
    dp3 r0.x, r3, r3
    mul r1, r2.x, c0
    rsq r2.w, r0.x
    mov r4.x, c9.w
    mad r0, c1, r4.x, r1
    mul o2.xyz, r3, r2.w
    mad r0, c2, r2.z, r0
    mad r1.xy, c2.zwzw, r2.z, r1.zwzw
    add r0, r0, c3
    mov o6, r0
                        texldl r11, c220.z, s0         //||ADDED. R4 IS THE TEMPORARY REGISTER
    add r11.y, r0.w, -r11.y        //ATTACHED TO THE POSITION AND TEXCOORD
    mul r11.x, r11.x, r11.y        //WE ARE ARE APPLY THIS FIX TO TEXCOORD
    add r0.x, r0.x, r11.x          //o4||
    rcp r2.w, r0.w
    mul r1.w, r4.x, c6.z
    mul r3.xy, r0, r2.w
    mad r1.w, c5.z, r2.x, r1.w
    mad r0.w, c7.z, r2.z, r1.w
    add r0.w, r0.w, c8.z
    rcp r1.w, c9.y
    mad o5.xy, r3, c14.yzzw, c14.y
    mad r0.w, r0.w, -r1.w, c14.w
    mad o3.xy, r3, c14.yzzw, c14.y
    mul r0.w, r0.w, c15.x
    add r0.xy, r1, c3.zwzw
    min r0.w, r0.w, c14.w
    rcp r1.w, r0.y
    add r0.w, -r0.w, c14.w
    mul r1.w, r0.x, r1.w
    mul r0.w, r0.w, c15.y
    rcp r1.w, r1.w
    exp r0.w, r0.w
    mul o3.z, r1.w, c9.z
    rcp r0.w, r0.w
    min o5.z, r0.w, c14.w
    mov o0.xy, v1

// approximately 50 instruction slots used
 