//Hud1
// Generated by Microsoft (R) HLSL Shader Compiler 9.27.952.3022
//
// Parameters:
//
//   float4 UserParam0_Float4;
//
//
// Registers:
//
//   Name              Reg   Size
//   ----------------- ----- ----
//   UserParam0_Float4 c19      1
//

    vs_3_0
  def c220, 0.9, 0, 0.0625, 0.5
  dcl_2d s0
    def c0, -1, 1, 16, 0
    dcl_position v0
    dcl_texcoord v1
    dcl_color v2
    dcl_position o0
    dcl_texcoord o1.xy
    dcl_texcoord7 o2
    mov r0.xy, c0
    //mad o0.xy, v0, c19, r0
    mul o1.xy, c0.z, v1
  mad r2.xy, v0, c19, r0
  mov r2.zw, c0.xywy
  texldl r1, c220.z, s0
  mul r1.x, r1.x, -c220.x
  add r2.x, r2.x, -r1.x
  mov o0, r2
    //mov o0.zw, c0.xywy
    mov o2, v2

// approximately 5 instruction slots used
 