//Hud2
// Generated by Microsoft (R) HLSL Shader Compiler 9.27.952.3022
//
// Parameters:
//
//   float4 UserParam0_Float4;
//   float4 UserParam3_Float4[3];
//
//
// Registers:
//
//   Name              Reg   Size
//   ----------------- ----- ----
//   UserParam0_Float4 c19      1
//   UserParam3_Float4 c20      1
//

    vs_3_0
  def c220, 0.9, 0, 0.0625, 0.5
  dcl_2d s0
    def c0, 0, 1, 0, 0
    def c1, -1, 1, 16, 0.5
    dcl_position v0
    dcl_texcoord v1
    dcl_color v2
    dcl_position o0
    dcl_texcoord o1.xy
    dcl_texcoord1 o2.xy
    dcl_texcoord7 o3
    mov r0.xy, c1
  mad r2.xy, v0, c19, r0
    mul o1.xy, c1.z, v1
    mul r0.zw, c19.xyxy, v0.xyxy
    mul r0.xy, r0.yxzw, c20.zwzw
    mad r0.xy, r0.zwzw, c1.w, -r0
    mul r0.xy, r0, c1.yxzw
    rcp r1.x, c20.x
    rcp r1.y, c20.y
    mul o2.xy, r0, r1
  mov r2.zw, c0.xyxy
  texldl r3, c220.z, s0
  mul r3.x, r3.x, -c220.x
  add r2.x, r2.x, -r3.x
  mov o0, r2
    mov o3, v2

// approximately 12 instruction slots used
 