//
// Generated by Microsoft (R) HLSL Shader Compiler 9.27.952.3022
//
// Parameters:
//
//   float4x4 TextureMatrix;
//   float4x4 Transform;
//
//
// Registers:
//
//   Name          Reg   Size
//   ------------- ----- ----
//   Transform     c6       4
//   TextureMatrix c10      4
//

    vs_3_0
    def c220, 0.20, 0, 0.0625, 0 
    def c221, 0.90, 0, 0, 0
    dcl_position v0
    dcl_color v1
    dcl_color1 v2
    dcl_2d s0
    dcl_color o0
    dcl_color1 o1
    dcl_texcoord o2.xy
    dcl_position o3
    mul r0, c7, v0.y
    mad r0, c6, v0.x, r0
    mad r0, c8, v0.z, r0
    mad r3, c9, v0.w, r0
    mov r14.x, c251.x 
    texldl r1, c220.z, s0
    if_eq r14.x, c220.w
    mul r1.x, r1.x, -c221.x 
    add r3.x, r3.x, -r1.x 
    endif
    mul r1.x, r1.x, -c220.x 
    add r3.x, r3.x, -r1.x 
    mov o3, r3
    mul r0.xy, c11, v0.y
    mad r0.xy, c10, v0.x, r0
    mad r0.xy, c12, v0.z, r0
    mad o2.xy, c13, v0.w, r0
    mov o0, v1
    mov o1, v2

// approximately 10 instruction slots used
 