//
// Generated by Microsoft (R) HLSL Shader Compiler 9.22.949.2248
//
// Parameters:
//
//   float4 cClipping;
//   float4 cFogParams;
//   float4 cMaterialVariable2;
//   float4 cMaterialVariable3;
//   float4 cMaterialVariable4;
//   float4 cMaterialVariable5;
//   float4 cScreenCenter;
//   row_major float2x4 cTextureTransform;
//
//
// Registers:
//
//   Name               Reg   Size
//   ------------------ ----- ----
//   cFogParams         c18      1
//   cScreenCenter      c26      1
//   cClipping          c27      1
//   cTextureTransform  c28      2
//   cMaterialVariable2 c30      1
//   cMaterialVariable3 c31      1
//   cMaterialVariable4 c32      1
//   cMaterialVariable5 c33      1
//

    vs_3_0
    def c0, 1, 0, 0, 0
    dcl_position v0
    dcl_texcoord v1
    dcl_position o0
    dcl_texcoord o1.xyz
    dcl_texcoord1 o2.xy
    dcl_texcoord2 o3.xy
    dcl_texcoord3 o4.x
    dcl_texcoord4 o5.x
    mul r0.xy, c31, v1
    add r0.x, r0.y, r0.x
    add o2.x, r0.x, c31.w
    mul r0.xy, c32, v1
    add r0.x, r0.y, r0.x
    add o2.y, r0.x, c32.w
    mul r0.xy, c28, v1
    add r0.x, r0.y, r0.x
    add o3.x, r0.x, c28.w
    mul r0.xy, c29, v1
    add r0.x, r0.y, r0.x
    add o3.y, r0.x, c29.w
    add r0.xy, -c26, v0
    mul r0.xy, r0, c26.zwzw
    add r1.x, -c27.x, v0.z
    mul r0.z, r1.x, c27.y
    mov r0.w, c0.x
    dp4 r1.x, r0, r0
    mov o0, r0
    rsq r0.x, r1.x
    rcp r0.x, r0.x
    mad r0.x, r0.x, c18.x, c18.y
    max r0.x, r0.x, c18.w
    min o4.x, r0.x, c0.x
    mov o1.xyz, c33
    mov o5.x, c30.x

// approximately 26 instruction slots used
 