//
// Generated by Microsoft (R) HLSL Shader Compiler 9.22.949.2248
//
// Parameters:
//
//   float4 cClipping;
//   float4 cFogParams;
//   float4 cMaterialVariable0;
//   float4 cScreenCenter;
//   float cSelfIllumScale;
//
//
// Registers:
//
//   Name               Reg   Size
//   ------------------ ----- ----
//   cFogParams         c18      1
//   cScreenCenter      c26      1
//   cClipping          c27      1
//   cMaterialVariable0 c28      1
//   cSelfIllumScale    c232     1
//

    vs_3_0
    def c0, 0.458000004, -0.0199999996, 1, 0
    def c220, 0.90, 0, 0.0625, 0 
    dcl_position v0
    dcl_color v1
    dcl_texcoord v2
    dcl_2d s0
    dcl_position o0
    dcl_texcoord o1.xyz
    dcl_texcoord1 o2.xy
    dcl_texcoord2 o3.xy
    dcl_texcoord3 o4.xy
    dcl_texcoord4 o5.xy
    dcl_texcoord5 o6.x
    dcl_texcoord6 o7.x
    mul o1.xyz, c232.x, v1
    mov_sat r0.x, c28.x
    mad r0.x, r0.x, c0.x, c0.y
    add o5.y, r0.x, v2.y
    add o2.x, c0.z, -v2.y
    add o2.y, r0.x, v2.x
    add r0.xy, r0.x, -v2.yxzw
    add o3.x, c0.z, -v2.x
    add o3.y, r0.x, c0.z
    add o4.y, r0.y, c0.z
    add r0.xy, -c26, v0
    mul r0.xy, r0, c26.zwzw
    add r1.x, -c27.x, v0.z
    mul r0.z, r1.x, c27.y
    mov r0.w, c0.z
    dp4 r1.x, r0, r0
    mov r3, r0
        texldl r1, c220.z, s0
    mul r1.x, r1.x, -c220.x
     add r3.x, r3.x, -r1.x
     mov o0, r3
    rsq r0.x, r1.x
    rcp r0.x, r0.x
    mad r0.x, r0.x, c18.x, c18.y
    max r0.x, r0.x, c18.w
    min o6.x, r0.x, c0.z
    mov o4.x, v2.y
    mov o5.x, v2.x
    mov o7.x, v1.w

// approximately 25 instruction slots used
 