//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
// Parameters:
//
//   float4 CONST_PALETTE[216];
//   float4 VIEWPROJ_XFORM[4];
//
//
// Registers:
//
//   Name           Reg   Size
//   -------------- ----- ----
//   CONST_PALETTE  c0     216
//   VIEWPROJ_XFORM c216     4
//

    vs_3_0
    def c220, 255.100006, 0.125, 1, 0
    dcl_position v0
    dcl_blendweight v1
    dcl_blendindices v2
    dcl_position o0
    mul r0, c220.x, v2
    frc r0, r0
    mad r0, v2, c220.x, -r0
    mova a0, r0.yxzw
    mul r1, v1.y, c0[a0.x]
    mad r1, c0[a0.y], v1.x, r1
    mad r0, c0[a0.z], v1.z, r1
    mad r0, c0[a0.w], v1.w, r0
    mul r1, c220.yyyz, v0
    dp4 r0.x, r1, r0
    mul r2, v1.y, c1[a0.x]
    mul r3, v1.y, c2[a0.x]
    mad r3, c2[a0.y], v1.x, r3
    mad r2, c1[a0.y], v1.x, r2
    mad r2, c1[a0.z], v1.z, r2
    mad r3, c2[a0.z], v1.z, r3
    mad r3, c2[a0.w], v1.w, r3
    mad r2, c1[a0.w], v1.w, r2
    dp4 r0.y, r1, r2
    dp4 r0.z, r1, r3
    mov r0.w, c220.z
    dp4 o0.x, r0, c216
    dp4 o0.y, r0, c217
    dp4 o0.z, r0, c218
    dp4 o0.w, r0, c219

// approximately 25 instruction slots used
 