//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
// Parameters:
//
//   float4 CONST_PALETTE[216];
//   float4 VIEWPROJ_XFORM[4];
//
//
// Registers:
//
//   Name           Reg   Size
//   -------------- ----- ----
//   CONST_PALETTE  c0     216
//   VIEWPROJ_XFORM c216     4
//

    vs_3_0
    def c220, 255.100006, 0.125, 1, 0
    dcl_position v0
    dcl_blendindices v1
    dcl_position o0
    mul r0.x, c220.x, v1.x
    frc r0.x, r0.x
    mad r0.x, v1.x, c220.x, -r0.x
    mova a0.x, r0.x
    mul r0, c220.yyyz, v0
    dp4 r1.x, r0, c0[a0.x]
    dp4 r1.y, r0, c1[a0.x]
    dp4 r1.z, r0, c2[a0.x]
    mov r1.w, c220.z
    dp4 o0.x, r1, c216
    dp4 o0.y, r1, c217
    dp4 o0.z, r1, c218
    dp4 o0.w, r1, c219

// approximately 13 instruction slots used
 