//
// Generated by Microsoft (R) D3DX9 Shader Compiler 5.04.00.3900
//
// Parameters:
//
//   float4 TexOffsets;
//   float4 cBumpTexCoordTransform[2];
//   float4 cEyePosWaterZ;
//   float4 cFogParams;
//   float4x3 cModel[53];
//   float4x4 cModelViewProj;
//
//
// Registers:
//
//   Name                   Reg   Size
//   ---------------------- ----- ----
//   cEyePosWaterZ          c2       1
//   cModelViewProj         c4       4
//   cFogParams             c16      1
//   cBumpTexCoordTransform c49      2
//   TexOffsets             c51      1
//   cModel                 c58      3
//

    vs_3_0
    def c1, 0.100000001, 0.449999988, 0, 0
	def c220, 0, 0, 0.0625, 0
	def c245, 0, 0, 0, 0
    dcl_position v0
    dcl_normal v1
    dcl_texcoord v2
    dcl_tangent v3
    dcl_binormal v4
	dcl_2d s0
	dcl_texcoord o0.xy
	dcl_texcoord1 o1.xyz
	dcl_texcoord2 o2
	dcl_texcoord3 o3.x
	dcl_texcoord4 o4
	dcl_texcoord5 o5.x
	dcl_texcoord6 o6
	dcl_position o7
	dcl_color1 o8
	dcl_fog o9.x
    dp4 r1.y, v0, c5
    dp4 r1.x, v0, c4
    dp4 r0.w, v0, c7
    add r0.xy, r1, r0.w
    mul o2.xy, r0, c0.w
    mov r1.z, -r1.y
    mov r0.xy, r1
    add r2.zw, r1.xyzx, r0.w
    mov o5.x, r0.x
    dp4 r1.x, v0, c58
    dp4 r1.y, v0, c59
    dp4 r1.z, v0, c60
    mul o2.zw, r2, c0.w
    add r1.xyz, -r1, c2
    dp3 o1.x, r1, v3
   dp3 o1.y, r1, v4
    dp3 o1.z, r1, v1
    dp4 o0.x, v2, c49
    dp4 o0.y, v2, c50
    add r1.w, v2.y, v2.x
    mov r1.xy, c1
    mad o6.x, r1.w, r1.x, c51.x
    add r1.w, -v2.x, v2.y
    mad o6.y, r1.w, r1.x, c51.y
    dp4 r0.z, v0, c6
    mad o6.zw, v2.xyyx, r1.y, c51
    mov o7, r0
    mov o4, r0
    mad r1.w, -r0.z, c16.w, c16.x
    mov o3.x, r0.w
    max r0, r1.w, c16.z
    mov o9.x, r0.x
    mov o8, r0

// approximately 33 instruction slots used
 