//
// Generated by Microsoft (R) HLSL Shader Compiler 9.24.950.2656
    vs_3_0
					def c200, .25, .50, 0.0625, 1
	def c201, 0, -0.2, 0.2, 0
    def c220, 0.90, 0, 0.0625, 0
	def c222, 0, 0, 0, 0
	def c254, .01, 100, 0.0625, 0
    dcl_position v0
    dcl_texcoord v1
	dcl_2d s0
    dcl_color v2
    dcl_position o0
    dcl_texcoord o1
    dcl_texcoord2 o2
    mov r3, v0
					mov r14.x, c251.x
					texldl r1, c220.z, s0
							mov r12.x, c254.x
	   mov r11.x, c250.w
	   if_eq r11.x, c201.x
	   mov r12.x, c254.x
	   endif 
	   if_eq r11.x, c201.y
	   mov r12.x, c200.x
	   endif
	   if_eq r11.x, c201.z
	   mov r12.x, c200.y
	   endif
	   if_eq r14.x, c220.w
	   mov r12.x, c220.x
	   endif
    mul r1.x, r1.x, -r12.x
    add r3.x, r3.x, -r1.x
	mov o0, r3
    mov o1, v1
    mov o2, v2

// approximately 3 instruction slots used
 

