//GHOSTING EFFECT
// Generated by Microsoft (R) HLSL Shader Compiler 9.27.952.3022
//
// Parameters:
//
//   float4 CameraPosition;
//   float4x4 LocalToWorld;
//   float4x4 ViewProjectionMatrix;
//   float3x3 WorldToLocal;
//
//
// Registers:
//
//   Name                 Reg   Size
//   -------------------- ----- ----
//   ViewProjectionMatrix c0       4
//   CameraPosition       c4       1
//   LocalToWorld         c6       4
//   WorldToLocal         c10      3
//

    vs_3_0
    def c5, 0.00784313772, -1, 0, 1
      def c220, 0.1, 2, 0.0625, 10
    dcl_position v0
    dcl_tangent v1
    dcl_normal v2
    dcl_color1 v3
      dcl_2d s0  
    dcl_color o0
    dcl_texcoord o1
    dcl_texcoord5 o2
    dcl_texcoord6 o3
    dcl_position o4
    mad r0.xyz, v1.yzxw, c5.x, c5.y
    mad r1, v2, c5.x, c5.y
    mul r2.xyz, r0, r1.zxyw
    mad r0.xyz, r1.yzxw, r0.yzxw, -r2
    mul r0.xyz, r1.w, r0
    mul r2.xyz, r1.yzxw, r0.zxyw
    mad r2.xyz, r0.yzxw, r1.zxyw, -r2
    mul r2.xyz, r1.w, r2
    mul r3, c7, v0.y
    mad r3, c6, v0.x, r3
    mad r3, c8, v0.z, r3
    mad r3, c9, v0.w, r3
    mad r4.xyz, r3, -c4.w, c4
    mul r5.xyz, r4.y, c11
    mad r4.xyw, c10.xyzz, r4.x, r5.xyzz
    mad r4.xyz, c12, r4.z, r4.xyww
    dp3 o3.x, r2, r4
    dp3 o3.y, r0, r4
    dp3 o3.z, r1, r4
    mov o0, v3
    mov o1, c5.z
    mul r0, r3.y, c1
    mad r0, c0, r3.x, r0
    mad r0, c2, r3.z, r0
    mad r0, c3, r3.w, r0
    mov o4, r0
    mov o3.w, c5.w
	    	texldl r11, c220.z, s0	
	        add r11.y, r0.w, -r11.y
	        mul r11.x, r11.x, r11.y
	        add r0.x, r0.x, r11.x
    mov o2, r0

// approximately 28 instruction slots used
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