///SELF SHADOW
// Generated by Microsoft (R) HLSL Shader Compiler 9.27.952.3022
//
// Parameters:
//
//   float4x3 BoneMatrices[75];
//   float4 CameraPosition;
//   float4 LightPositionAndInvRadius;
//   float4x4 LocalToWorld;
//   float3 MeshExtension;
//   float3 MeshOrigin;
//   float4x4 ViewProjectionMatrix;
//   float4x3 WorldToLocal;
//
//
// Registers:
//
//   Name                      Reg   Size
//   ------------------------- ----- ----
//   ViewProjectionMatrix      c0       4
//   CameraPosition            c4       1
//   BoneMatrices              c6     225
//   LocalToWorld              c231     4
//   WorldToLocal              c235     3
//   MeshOrigin                c238     1
//   MeshExtension             c239     1
//   LightPositionAndInvRadius c240     1
//

    vs_3_0
    def c5, 3, 0.00784313772, -1, 1
    def c241, 0, 0, 0, 0
    dcl_position v0
    dcl_tangent v1
    dcl_normal v2
    dcl_blendindices v3
    dcl_blendweight v4
    dcl_texcoord v5
    dcl_color v6
    dcl_color o0
    dcl_texcoord o1.xy
    dcl_texcoord4 o2.xyz
    dcl_texcoord5 o3
    dcl_texcoord6 o4
    dcl_texcoord7 o5
    dcl_position o6
    mov r0.xyz, c239
    mad r0.xyz, v0, r0, c238
    mov r0.w, c5.w
    mul r1, c5.x, v3
    mova a0, r1
    mul r1, v4.y, c7[a0.y]
    mad r1, v4.x, c7[a0.x], r1
    mad r1, v4.z, c7[a0.z], r1
    mad r1, v4.w, c7[a0.w], r1
    dp4 r1.w, r0, r1
    mul r2, r1.w, c232
    mul r3, v4.y, c6[a0.y]
    mad r3, v4.x, c6[a0.x], r3
    mad r3, v4.z, c6[a0.z], r3
    mad r3, v4.w, c6[a0.w], r3
    dp4 r1.w, r0, r3
    mad r2, c231, r1.w, r2
    mul r4, v4.y, c8[a0.y]
    mad r4, v4.x, c8[a0.x], r4
    mad r4, v4.z, c8[a0.z], r4
    mad r4, v4.w, c8[a0.w], r4
    dp4 r0.x, r0, r4
    mad r0, c233, r0.x, r2
    add r0, r0, c234
    mad r2.xyz, r0, -c4.w, c4
    mul r5.xyz, r2.y, c236
    mad r2.xyw, c235.xyzz, r2.x, r5.xyzz
    mad r2.xyz, c237, r2.z, r2.xyww
    mad r5.xyz, v1, c5.y, c5.z
    dp3 r6.x, r5, r3
    dp3 r6.y, r5, r1
    dp3 r6.z, r5, r4
    dp3 o4.x, r6, r2
    mad r5, v2, c5.y, c5.z
    dp3 r3.x, r5, r3
    dp3 r3.y, r5, r1
    dp3 r3.z, r5, r4
    mul r1.xyz, r6.yzxw, r3.zxyw
    mad r1.xyz, r3.yzxw, r6.zxyw, -r1
    mul r1.xyz, r5.w, r1
    dp3 o4.y, r1, r2
    dp3 o4.z, r3, r2
    add r2.xyz, -r0, c240
    mul r4.xyz, r2.y, c236
    mad r4.xyz, c235, r2.x, r4
    mad r4.xyz, c237, r2.z, r4
    mul o3.xyz, r2, c240.w
    dp3 o2.x, r6, r4
    dp3 o2.y, r1, r4
    dp3 o2.z, r3, r4
    mov o0, v6
    mov o1.xy, v5
    mov o3.w, c241.x
    mov o4.w, c5.w
    mul r1, r0.y, c1
    mad r1, c0, r0.x, r1
    mad r1, c2, r0.z, r1
    mad r0, c3, r0.w, r1
  //  mov o5, r0
   // mov o6, r0

// approximately 60 instruction slots used
 