//SELF SHADOW
// Generated by Microsoft (R) HLSL Shader Compiler 9.27.952.3022
//
// Parameters:
//
//   float4 CameraPosition;
//   float3 LightDirection;
//   float4x4 LocalToWorld;
//   float4x4 ViewProjectionMatrix;
//   float3x3 WorldToLocal;
//
//
// Registers:
//
//   Name                 Reg   Size
//   -------------------- ----- ----
//   ViewProjectionMatrix c0       4
//   CameraPosition       c4       1
//   LocalToWorld         c6       4
//   WorldToLocal         c10      3
//   LightDirection       c13      1
//

    vs_3_0
    def c5, 0.00784313772, -1, 1, 0
	def c246, 1, 0, 0, 0
    dcl_position v0
    dcl_tangent v1
    dcl_normal v2
    dcl_color1 v3
    dcl_texcoord v4
    dcl_color o0
    dcl_texcoord o1
    dcl_texcoord4 o2.xyz
    dcl_texcoord5 o3
    dcl_texcoord6 o4
    dcl_texcoord7 o5
    dcl_position o6
    mul r0, c7, v0.y
    mad r0, c6, v0.x, r0
    mad r0, c8, v0.z, r0
    mad r0, c9, v0.w, r0
    mul r1, r0.y, c1
    mad r1, c0, r0.x, r1
    mad r1, c2, r0.z, r1
   // mad o6, c3, r0.w, r1
    mad r1.xyz, r0, -c4.w, c4
   // mov o5, r0
    mul r0.xyz, r1.y, c11
    mad r0.xyz, c10, r1.x, r0
    mad r0.xyz, c12, r1.z, r0
    mad r1.xyz, v1.yzxw, c5.x, c5.y
    mad r2, v2, c5.x, c5.y
    mul r3.xyz, r1, r2.zxyw
    mad r1.xyz, r2.yzxw, r1.yzxw, -r3
    mul r1.xyz, r2.w, r1
    mul r3.xyz, r2.yzxw, r1.zxyw
    mad r3.xyz, r1.yzxw, r2.zxyw, -r3
    mul r3.xyz, r2.w, r3
    dp3 o4.x, r3, r0
    dp3 o4.y, r1, r0
    dp3 o4.z, r2, r0
    mov r0.xyz, c13
    mul r4.xyz, r0.y, c11
    mad r0.xyw, c10.xyzz, r0.x, r4.xyzz
    mad r0.xyz, c12, r0.z, r0.xyww
    dp3 o2.x, r3, r0
    dp3 o2.y, r1, r0
    dp3 o2.z, r2, r0
    mov o0, v3
    mul o1, c5.zzww, v4.xyxx
    mov o3, c5.w
    mov o4.w, c5.z

// approximately 35 instruction slots used
 