//REFLECTIONS
// Generated by Microsoft (R) HLSL Shader Compiler 9.27.952.3022
//
// Parameters:
//
//   float4 CameraPosition;
//   float4 LightmapCoordinateScaleBias;
//   float4x4 LocalToWorld;
//   float4x4 ViewProjectionMatrix;
//   float3x3 WorldToLocal;
//
//
// Registers:
//
//   Name                        Reg   Size
//   --------------------------- ----- ----
//   ViewProjectionMatrix        c0       4
//   CameraPosition              c4       1
//   LocalToWorld                c6       4
//   WorldToLocal                c10      3
//   LightmapCoordinateScaleBias c13      1
//

    vs_3_0
    def c5, 0.00784313772, -1, 1, 0
	   def c220, 0, 0, 0.0625, 0
    dcl_position v0
    dcl_tangent v1
    dcl_normal v2
    dcl_color1 v3
    dcl_texcoord v4
    dcl_color v5
	     dcl_2d s0
    dcl_color o0
    dcl_texcoord o1.xy
    dcl_texcoord1 o2
    dcl_texcoord5 o3
    dcl_texcoord6 o4
    dcl_texcoord7 o5.xyz
    dcl_color1 o6
    dcl_position o7
    mad o1.xy, v5, c13, c13.wzzw
    mad r0.xyz, v1.yzxw, c5.x, c5.y
    mad r1, v2, c5.x, c5.y
    mul r2.xyz, r0, r1.zxyw
    mad r0.xyz, r1.yzxw, r0.yzxw, -r2
    mul r0.xyz, r1.w, r0
    mul r2.xyz, r1.yzxw, r0.zxyw
    mad r2.xyz, r0.yzxw, r1.zxyw, -r2
    mul r2.xyz, r1.w, r2
    mul r3, c7, v0.y
    mad r3, c6, v0.x, r3
    mad r3, c8, v0.z, r3
    mad r3, c9, v0.w, r3
    mad r4.xyz, r3, -c4.w, c4
    mul r5.xyz, r4.y, c11
    mad r4.xyw, c10.xyzz, r4.x, r5.xyzz
    mad r4.xyz, c12, r4.z, r4.xyww
    dp3 o4.x, r2, r4
    dp3 o5.x, r2, c12
    dp3 o4.y, r0, r4
    dp3 o5.y, r0, c12
    dp3 o4.z, r1, r4
    dp3 o5.z, r1, c12
    mov o0, v3
    mul o2, c5.zzww, v4.xyxx
    mul r0, r3.y, c1
    mad r0, c0, r3.x, r0
    mad r0, c2, r3.z, r0
    mad r0, c3, r3.w, r0
    mov o7, r0
    mov o4.w, c5.z
    mad o6, v2.xyzx, c5.xxxw, c5.yyyz
	    	texldl r11, c220.z, s0	
	        add r11.y, r0.w, -r11.y
	        mul r11.x, r11.x, r11.y
	        add r0.x, r0.x, r11.x
	mov o3, r0  

// approximately 33 instruction slots used
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