//SELF-SHADOW
// Generated by Microsoft (R) HLSL Shader Compiler 9.27.952.3022
//
// Parameters:
//
//   float4x3 BoneMatrices[75];
//   float4 CameraPosition;
//   float3 LightDirection;
//   float4x4 LocalToWorld;
//   float3 MeshExtension;
//   float3 MeshOrigin;
//   float4x4 ViewProjectionMatrix;
//   float4x3 WorldToLocal;
//
//
// Registers:
//
//   Name                 Reg   Size
//   -------------------- ----- ----
//   ViewProjectionMatrix c0       4
//   CameraPosition       c4       1
//   BoneMatrices         c6     225
//   LocalToWorld         c231     4
//   WorldToLocal         c235     3
//   MeshOrigin           c238     1
//   MeshExtension        c239     1
//   LightDirection       c240     1
//

    vs_3_0
    def c5, 3, 0.00784313772, -1, 1
    def c241, 0, 0, 0, 0
	def c246, 1, 0, 0, 0
    dcl_position v0
    dcl_tangent v1
    dcl_normal v2
    dcl_blendindices v3
    dcl_blendweight v4
    dcl_texcoord v5
    dcl_texcoord1 v6
    dcl_color v7
    dcl_color o0
    dcl_texcoord o1.xy
    dcl_texcoord1 o2.xy
    dcl_texcoord4 o3.xyz
    dcl_texcoord5 o4
    dcl_texcoord6 o5
    dcl_texcoord7 o6
    dcl_position o7
    mov r0.xyz, c239
    mad r0.xyz, v0, r0, c238
    mov r0.w, c5.w
    mul r1, c5.x, v3
    mova a0, r1
    mul r1, v4.y, c7[a0.y]
    mad r1, v4.x, c7[a0.x], r1
    mad r1, v4.z, c7[a0.z], r1
    mad r1, v4.w, c7[a0.w], r1
    dp4 r1.w, r0, r1
    mul r2, r1.w, c232
    mul r3, v4.y, c6[a0.y]
    mad r3, v4.x, c6[a0.x], r3
    mad r3, v4.z, c6[a0.z], r3
    mad r3, v4.w, c6[a0.w], r3
    dp4 r1.w, r0, r3
    mad r2, c231, r1.w, r2
    mul r4, v4.y, c8[a0.y]
    mad r4, v4.x, c8[a0.x], r4
    mad r4, v4.z, c8[a0.z], r4
    mad r4, v4.w, c8[a0.w], r4
    dp4 r0.x, r0, r4
    mad r0, c233, r0.x, r2
    add r0, r0, c234
    mul r2, r0.y, c1
    mad r2, c0, r0.x, r2
    mad r2, c2, r0.z, r2
   // mad o7, c3, r0.w, r2
    mad r2.xyz, r0, -c4.w, c4
  //  mov o6, r0
    mul r0.xyz, r2.y, c236
    mad r0.xyz, c235, r2.x, r0
    mad r0.xyz, c237, r2.z, r0
    mad r2.xyz, v1, c5.y, c5.z
    dp3 r5.x, r2, r3
    dp3 r5.y, r2, r1
    dp3 r5.z, r2, r4
    dp3 o5.x, r5, r0
    mad r2, v2, c5.y, c5.z
    dp3 r3.x, r2, r3
    dp3 r3.y, r2, r1
    dp3 r3.z, r2, r4
    mul r1.xyz, r5.yzxw, r3.zxyw
    mad r1.xyz, r3.yzxw, r5.zxyw, -r1
    mul r1.xyz, r2.w, r1
    dp3 o5.y, r1, r0
    dp3 o5.z, r3, r0
    mov r0.xyz, c240
    mul r2.xyz, r0.y, c236
    mad r0.xyw, c235.xyzz, r0.x, r2.xyzz
    mad r0.xyz, c237, r0.z, r0.xyww
    dp3 o3.x, r5, r0
    dp3 o3.y, r1, r0
    dp3 o3.z, r3, r0
    mov o0, v7
    mov o1.xy, v5
    mov o2.xy, v6
    mov o4, c241.x
    mov o5.w, c5.w

// approximately 59 instruction slots used
 