//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
// Parameters:
//
//   float4 MinZ_MaxZRatio;
//   sampler2D PixelTexture2D_0;
//   sampler2D PixelTexture2D_1;
//   sampler2D PixelTexture2D_2;
//   samplerCUBE PixelTextureCube_0;
//   sampler2D SceneColorTexture;
//   float4 ScreenPositionScaleBias;
//   float4 UniformPixelScalars_0;
//   float4 UniformPixelScalars_1;
//   float4 UniformPixelScalars_2;
//   float4 UniformPixelScalars_3;
//   float4 UniformPixelVector_0;
//   float4 UniformPixelVector_1;
//   float4 UniformPixelVector_2;
//
//
// Registers:
//
//   Name                    Reg   Size
//   ----------------------- ----- ----
//   UniformPixelVector_0    c0       1
//   ScreenPositionScaleBias c1       1
//   MinZ_MaxZRatio          c2       1
//   UniformPixelVector_1    c8       1
//   UniformPixelVector_2    c9       1
//   UniformPixelScalars_0   c10      1
//   UniformPixelScalars_1   c11      1
//   UniformPixelScalars_2   c12      1
//   UniformPixelScalars_3   c13      1
//   SceneColorTexture       s0       1
//   PixelTexture2D_0        s1       1
//   PixelTexture2D_1        s2       1
//   PixelTexture2D_2        s3       1
//   PixelTextureCube_0      s4       1
//

    ps_3_0
    def c3, -9.99999997e-007, 0, 0.000500000024, 9.99999997e-007
    def c4, 0.0375000015, -0.125, 0.00249999994, 1
    def c5, 0.0625, 0, 0, 0
	    def c200, 0, 0.5, 0.0625, 0
    dcl_2d s14
    dcl_texcoord4 v0
    dcl_texcoord6 v1.xyz
    dcl_texcoord5 v2
    dcl_texcoord v3.xy
    dcl_2d s0
    dcl_2d s1
    dcl_2d s2
    dcl_2d s3
    dcl_cube s4
    texld r0, v3, s2
    mul r0.w, r0_abs.x, r0_abs.x
    mad r0.w, r0.w, c4.x, c4.y
    add r1.x, r0_abs.x, c3.x
    mul r0.xyz, r0, c13.x
    add r0.xyz, r0, r0
    cmp r0.w, r1.x, r0.w, c4.y
    nrm r1.xyz, v1
    mad r2.xy, r0.w, r1, v3
    texld r1, r1, s4
    mul r1.xyz, r1, c12.z
    mul r1.xyz, r1, c9
    mov r3.xyz, c9
    mad r1.xyz, c12.y, r3, r1
    add r2.xy, r2, c8
    texld r2, r2, s1
    max r3.xyz, r2_abs, c3.w
    log r2.x, r3.x
    log r2.y, r3.y
    log r2.z, r3.z
    mul r2.xyz, r2, c11.z
    exp r3.x, r2.x
    exp r3.y, r2.y
    exp r3.z, r2.z
    add r2.xy, c8, v3
    texld r2, r2, s1
    max r4.xyz, r2_abs, c3.w
    log r2.x, r4.x
    log r2.y, r4.y
    log r2.z, r4.z
    mul r2.xyz, r2, c11.z
    exp r4.x, r2.x
    exp r4.y, r2.y
    exp r4.z, r2.z
    add r2.xyz, r3, r4
    texld r3, v3, s3
    max r4.xyz, r3_abs, c3.w
    log r3.x, r4.x
    log r3.y, r4.y
    log r3.z, r4.z
    mul r3.xyz, r3, c11.w
    exp r4.x, r3.x
    exp r4.y, r3.y
    exp r4.z, r3.z
    mul r2.xyz, r2, r4
    mul r2.xyz, r2, c12.x
    mad r1.xyz, r2, c9, r1
    mul r2.xyz, r1, c9.w
    add r3.xy, c3.x, v2_abs.yxzw
    mul r3.zw, v2_abs.xyyx, v2_abs.xyyx
    cmp r3.xy, r3, r3.zwzw, c3.y
    add r0.w, r3.y, r3.x
    mul r0.w, r0.w, c10.x
    mul_sat r0.w, r0.w, c3.z
    mul r3.xyz, r2, r0.w
    mad r1.xyz, c9.w, r1, -r3
    mul r0.w, c12.w, v2.z
    mul_sat r0.w, r0.w, c4.z
    mad r1.xyz, r0.w, r1, r3
    mad r0.xyz, r2, r0, -r1
	    mov r16.xyw, v2
    texldl r11, c200.z, s14
    add r11.y, r16.w, -r11.y
    mul r11.x, r11.x, r11.y
    add r16.x, r16.x, r11.x
    rcp r0.w, r16.w
    mul r2.xy, r0.w, r16
    mad r2.xy, r2, c1, c1.wzzw
    mov r2.zw, c3.y
    texldl r2, r2, s0
    mov r0.w, c4.w
    add r0.w, r0.w, -c2.y
    add r0.w, -r0.w, r2.w
    rcp r0.w, r0.w
    mad r0.w, -c2.x, r0.w, -v2.w
    mul_sat r0.w, r0.w, c5.x
    add r0.w, -r0.w, c4.w
    mad r0.xyz, r0.w, r0, r1
    add_pp r0.xyz, r0, c0
    mad_pp oC0.xyz, r0, v0.w, v0
    mov_pp oC0.w, c4.w

// approximately 79 instruction slots used (7 texture, 72 arithmetic)
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