//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
// Parameters:
//
//   float4 BatchFloat[192];
//
//
// Registers:
//
//   Name         Reg   Size
//   ------------ ----- ----
//   BatchFloat   c6     192
//

    vs_3_0
    def c0, 510.019989, 0, 0, 0
				def c253, 50000, 50000, 0.0625, 1
	dcl_2d s0
    dcl_position v0
    dcl_color v1
    dcl_color1 v2
    dcl_color o0
    dcl_color1 o1
    dcl_position o2
    mul r0.x, c0.x, v2.z
    frc r0.x, r0.x
    mad r0.x, v2.z, c0.x, -r0.x
    mova a0.x, r0.x
    dp4 r12.x, v0, c6[a0.x]
    dp4 r12.y, v0, c7[a0.x]
    mov o0, v1
    mov o1, v2
    mov r12.zw, v0
	mov o2, r12

// approximately 9 instruction slots used
 