//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
// Parameters:
//
//   float4x4 Transform;
//
//
// Registers:
//
//   Name         Reg   Size
//   ------------ ----- ----
//   Transform    c6       4
//

    vs_3_0
			def c253, 50000, 50000, 0.0625, 1
	dcl_2d s0
    dcl_position v0
    dcl_color v1
    dcl_color1 v2
    dcl_color o0
    dcl_color1 o1
    dcl_position o2
    dp4 r12.x, v0, c6
    dp4 r12.y, v0, c7
    dp4 r12.z, v0, c8
    dp4 r12.w, v0, c9
	mov o2, r12
    mov o0, v1
    mov o1, v2

// approximately 6 instruction slots used
 