//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
// Parameters:
//
//   float4x4 Transform;
//
//
// Registers:
//
//   Name         Reg   Size
//   ------------ ----- ----
//   Transform    c6       4
//

    vs_3_0
	 def c220, 0.80, 2, 0.0625, 0
	 def c221, 0, 0, 0, 0
    dcl_position v0
    dcl_texcoord v1
    dcl_color v2
    dcl_color1 v3
	dcl_2d s0
    dcl_texcoord o0.xy
    dcl_texcoord1 o1
    dcl_texcoord2 o2
    dcl_texcoord3 o3
    dcl_position o4
    mov o0.xy, v1
    mov o1, v2
    mov o2, v3
    mul r0, c7, v0.y
    mad r0, c6, v0.x, r0
    mad r0, c8, v0.z, r0
    mad r0, c9, v0.w, r0
    mov o3, r0
	mov r10, r0
	        texldl r1, c220.z, s0
        mov r14.x, c251.x
		mov r13.x, c250.x
	if_eq r13.x, c220.y
	mov r10, c221
	endif
    if_eq r14.x, c220.w
    mul r1.x, r1.x, -c220.x
    add r10.x, r10.x, -r1.x
	mov r0, r10
    endif
    mov o4, r0

// approximately 9 instruction slots used
 