//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
// Parameters:
//
//   float4 BatchFloat[144];
//   float4x4 BatchMatrix[24];
//
//
// Registers:
//
//   Name         Reg   Size
//   ------------ ----- ----
//   BatchFloat   c6     144
//   BatchMatrix  c150    96
//

    vs_3_0
    def c0, 6, 2, 4, 0
			def c253, 50000, 50000, 0.0625, 1
	dcl_2d s0
    dcl_position v0
    dcl_color v1
    dcl_texcoord v2
    dcl_blendindices v3
    dcl_texcoord4 o0
    dcl_texcoord2 o1
    dcl_texcoord5 o2
    dcl_texcoord3 o3
    dcl_texcoord o4.xy
    dcl_color o5
    dcl_position o6
    mad r0.x, v3.x, c0.x, c0.y
    mul r0.y, c0.x, v3.x
    frc r0.y, r0.y
    add r0.x, r0.x, -r0.y
    mad r0.y, v3.x, c0.x, -r0.y
    mova a0.xy, r0.yxzw
    mov r0, c6[a0.y]
    mad o5, v1, r0, c11[a0.x]
    frc r0.x, v3.x
    add r0.x, -r0.x, v3.x
    mul r0.x, r0.x, c0.z
    mova a0.y, r0.x
    dp4 r12.x, v0, c150[a0.y]
    dp4 r12.y, v0, c151[a0.y]
    dp4 r12.z, v0, c152[a0.y]
    dp4 r12.w, v0, c153[a0.y]
	mov o6, r12
    mov o0, c6[a0.x]
    mov o1, c9[a0.x].x
    mov o2, c10[a0.x]
    mov o3, c7[a0.x]
    mov o4.xy, v2

// approximately 21 instruction slots used
 